Introduction - If you have any usage issues, please Google them yourself
This is an AABB collision detection library, realize a variety of models of the collision detection between
Packet : 31767653opcode.zip filelist
Opcode/
Opcode/Ice/
Opcode/Ice/IceAABB.cpp
Opcode/Ice/IceAABB.h
Opcode/Ice/IceAxes.h
Opcode/Ice/IceBoundingSphere.h
Opcode/Ice/IceContainer.cpp
Opcode/Ice/IceContainer.h
Opcode/Ice/IceFPU.h
Opcode/Ice/IceHPoint.cpp
Opcode/Ice/IceHPoint.h
Opcode/Ice/IceIndexedTriangle.cpp
Opcode/Ice/IceIndexedTriangle.h
Opcode/Ice/IceLSS.h
Opcode/Ice/IceMatrix3x3.cpp
Opcode/Ice/IceMatrix3x3.h
Opcode/Ice/IceMatrix4x4.cpp
Opcode/Ice/IceMatrix4x4.h
Opcode/Ice/IceMemoryMacros.h
Opcode/Ice/IceOBB.cpp
Opcode/Ice/IceOBB.h
Opcode/Ice/IcePairs.h
Opcode/Ice/IcePlane.cpp
Opcode/Ice/IcePlane.h
Opcode/Ice/IcePoint.cpp
Opcode/Ice/IcePoint.h
Opcode/Ice/IcePreprocessor.h
Opcode/Ice/IceRandom.cpp
Opcode/Ice/IceRandom.h
Opcode/Ice/IceRay.cpp
Opcode/Ice/IceRay.h
Opcode/Ice/IceRevisitedRadix.cpp
Opcode/Ice/IceRevisitedRadix.h
Opcode/Ice/IceSegment.cpp
Opcode/Ice/IceSegment.h
Opcode/Ice/IceTriangle.cpp
Opcode/Ice/IceTriangle.h
Opcode/Ice/IceTrilist.h
Opcode/Ice/IceTypes.h
Opcode/Ice/IceUtils.cpp
Opcode/Ice/IceUtils.h
Opcode/Opcode.cpp
Opcode/Opcode.dsp
Opcode/Opcode.dsw
Opcode/Opcode.h
Opcode/Opcode.opt
Opcode/Opcode.plg
Opcode/OPC_AABBCollider.cpp
Opcode/OPC_AABBCollider.h
Opcode/OPC_AABBTree.cpp
Opcode/OPC_AABBTree.h
Opcode/OPC_BaseModel.cpp
Opcode/OPC_BaseModel.h
Opcode/OPC_BoxBoxOverlap.h
Opcode/OPC_BoxPruning.cpp
Opcode/OPC_BoxPruning.h
Opcode/OPC_Collider.cpp
Opcode/OPC_Collider.h
Opcode/OPC_Common.cpp
Opcode/OPC_Common.h
Opcode/OPC_HybridModel.cpp
Opcode/OPC_HybridModel.h
Opcode/OPC_IceHook.h
Opcode/OPC_LSSAABBOverlap.h
Opcode/OPC_LSSCollider.cpp
Opcode/OPC_LSSCollider.h
Opcode/OPC_LSSTriOverlap.h
Opcode/OPC_MeshInterface.cpp
Opcode/OPC_MeshInterface.h
Opcode/OPC_Model.cpp
Opcode/OPC_Model.h
Opcode/OPC_OBBCollider.cpp
Opcode/OPC_OBBCollider.h
Opcode/OPC_OptimizedTree.cpp
Opcode/OPC_OptimizedTree.h
Opcode/OPC_Picking.cpp
Opcode/OPC_Picking.h
Opcode/OPC_PlanesAABBOverlap.h
Opcode/OPC_PlanesCollider.cpp
Opcode/OPC_PlanesCollider.h
Opcode/OPC_PlanesTriOverlap.h
Opcode/OPC_RayAABBOverlap.h
Opcode/OPC_RayCollider.cpp
Opcode/OPC_RayCollider.h
Opcode/OPC_RayTriOverlap.h
Opcode/OPC_Settings.h
Opcode/OPC_SphereAABBOverlap.h
Opcode/OPC_SphereCollider.cpp
Opcode/OPC_SphereCollider.h
Opcode/OPC_SphereTriOverlap.h
Opcode/OPC_SweepAndPrune.cpp
Opcode/OPC_SweepAndPrune.h
Opcode/OPC_TreeBuilders.cpp
Opcode/OPC_TreeBuilders.h
Opcode/OPC_TreeCollider.cpp
Opcode/OPC_TreeCollider.h
Opcode/OPC_TriBoxOverlap.h
Opcode/OPC_TriTriOverlap.h
Opcode/OPC_VolumeCollider.cpp
Opcode/OPC_VolumeCollider.h
Opcode/ReadMe.txt
Opcode/StdAfx.cpp
Opcode/StdAfx.h
Opcode/TemporalCoherence.txt