Introduction - If you have any usage issues, please Google them yourself
For advanced geometry, most apps will prefer to load pre-authored
meshes from a file. Fortunately, when using meshes, D3DX does most of
the work for this, parsing a geometry file and creating vertx buffers
for us. This tutorial shows how to use a D3DXMESH
object, including loading it from a file and rendering it. One thing
D3DX does not handle for us is the materials and textures for a mesh,
so note that we have to handle those manually.
Packet : 83390086t6.rar filelist
T6\alkylog.txt
T6\meshes.cs
T6\obj\Tutorial6_2005.csproj.FileList.txt
T6\tiger.bmp
T6\tiger.x
T6\Tut06_Meshes.jpg
T6\Tutorial6_2003.csproj
T6\Tutorial6_2003.sln
T6\Tutorial6_2005.csproj
T6\Tutorial6_2005.sln
T6\Tutorial6_2005.suo
T6\bin\Debug
T6\obj\Debug
T6\bin
T6\obj
T6