Introduction - If you have any usage issues, please Google them yourself
RPG game is part of the story source. Is Visual C++ Role-playing game programming Chapter VII of the source
Packet : 119128644juqing.rar filelist
juqing\AboutDlg.cpp
juqing\AboutDlg.h
juqing\Action.cpp
juqing\Action.h
juqing\Battle.cpp
juqing\Battle.h
juqing\CGDATA\battle_image.bmp
juqing\CGDATA\BG001.bmp
juqing\CGDATA\command.BMP
juqing\CGDATA\Cursor.bmp
juqing\CGDATA\event.bmp
juqing\CGDATA\Explosion.bmp
juqing\CGDATA\eye.bmp
juqing\CGDATA\fighter.bmp
juqing\CGDATA\FireBall.bmp
juqing\CGDATA\GAMEOVER.bmp
juqing\CGDATA\Heal.bmp
juqing\CGDATA\Map1.bmp
juqing\CGDATA\popup.bmp
juqing\CGDATA\popup_parts.bmp
juqing\CGDATA\priest.bmp
juqing\CGDATA\PRIEST_01.bmp
juqing\CGDATA\PRIEST_02.bmp
juqing\CGDATA\PRIEST_03.bmp
juqing\CGDATA\puyo.bmp
juqing\CGDATA\status.bmp
juqing\CGDATA\stone1.bmp
juqing\CGDATA\stone2.bmp
juqing\CGDATA\Thumbs.db
juqing\CGDATA\title.bmp
juqing\CGDATA\tree1.bmp
juqing\CGDATA\tree2.bmp
juqing\CGDATA\TurnEnd.bmp
juqing\CGDATA\witch.bmp
juqing\CGDATA\WITCH_01.bmp
juqing\CGDATA\WITCH_02.bmp
juqing\CGDATA\WITCH_03.bmp
juqing\CGDATA\WITCH_04.bmp
juqing\Character.cpp
juqing\Character.h
juqing\Config.h
juqing\coordinate.h
juqing\DrawImage.cpp
juqing\DrawImage.h
juqing\Effect.cpp
juqing\Effect.h
juqing\Image.cpp
juqing\Image.h
juqing\less.h
juqing\Lexer.cpp
juqing\Lexer.h
juqing\LoadSave.cpp
juqing\LoadSave.h
juqing\MainWin.cpp
juqing\MainWin.h
juqing\MAP\map1.txt
juqing\Mci.cpp
juqing\Mci.h
juqing\Params.cpp
juqing\Params.h
juqing\RES\Sample.ico
juqing\RES\Thumbs.db
juqing\resource.h
juqing\Sample.aps
juqing\Sample.cpp
juqing\Sample.dsp
juqing\Sample.dsw
juqing\Sample.exe
juqing\Sample.h
juqing\Sample.ncb
juqing\Sample.opt
juqing\Sample.plg
juqing\Sample.rc
juqing\SCRIPT\main.txt
juqing\SCRIPT\start.txt
juqing\Script.cpp
juqing\Script.h
juqing\Sprite.cpp
juqing\Sprite.h
juqing\StdAfx.cpp
juqing\StdAfx.h
juqing\TextReader.cpp
juqing\TextReader.h
juqing\CGDATA
juqing\MAP
juqing\Release
juqing\RES
juqing\SCRIPT
juqing