Introduction - If you have any usage issues, please Google them yourself
Simulation games in pursuit of the most basic issue of AI algorithms. Users can control object to flee. Consider a moving object at the time of acceleration in the shift change
Packet : 43680503evading.rar filelist
evading\.classpath
evading\.project
evading\bin\AI.class
evading\bin\FieldPanel.class
evading\bin\KeyAction.class
evading\bin\main.class
evading\bin\Move$1.class
evading\bin\Move.class
evading\bin\MovingObj.class
evading\bin\yg.bmp
evading\bin\yg.jpg
evading\bin\yy.bmp
evading\bin\yy.jpg
evading\bin
evading\src\AI.java
evading\src\FieldPanel.java
evading\src\KeyAction.java
evading\src\main.java
evading\src\Move.java
evading\src\MovingObj.java
evading\src\yg.bmp
evading\src\yg.jpg
evading\src\yy.bmp
evading\src\yy.jpg
evading\src
evading\yg.bmp
evading\yg.jpg
evading\yy.bmp
evading\yy.jpg
evading