Introduction - If you have any usage issues, please Google them yourself
A 2d physics engine, functions well. Support for c#
Packet : 7941934box2d.rar filelist
Box2D\Build\CodeBlocks\Box2D.workspace
Box2D\Build\CodeBlocks\Engine.cbp
Box2D\Build\CodeBlocks\FreeGLUT.cbp
Box2D\Build\CodeBlocks\GLUI.cbp
Box2D\Build\CodeBlocks\HelloWorld.cbp
Box2D\Build\CodeBlocks\TestBed.cbp
Box2D\Build\VC8\Box2D.ncb
Box2D\Build\VC8\Box2D.sln
Box2D\Build\VC8\Box2D.suo
Box2D\Build\VC8\Box2D.vcproj
Box2D\Build\VC8\Box2D.vcproj.NEILNB.Neil.user
Box2D\Build\VC8\freeglut.vcproj
Box2D\Build\VC8\freeglut.vcproj.NEILNB.Neil.user
Box2D\Build\VC8\glui.vcproj
Box2D\Build\VC8\glui.vcproj.NEILNB.Neil.user
Box2D\Build\VC8\HelloWorld.vcproj
Box2D\Build\VC8\HelloWorld.vcproj.NEILNB.Neil.user
Box2D\Build\VC8\TestBed.vcproj
Box2D\Build\VC8\TestBed.vcproj.NEILNB.Neil.user
Box2D\Build\Xcode\Box2D.xcodeproj\project.pbxproj
Box2D\Build\Xcode\Box2DProj.xcconfig
Box2D\Build\Xcode\Box2DTarget.xcconfig
Box2D\Build\Xcode\Box2D_Prefix.pch
Box2D\Build\Xcode\TestBed App-Info.plist
Box2D\Build\Xcode\TestBed.icns
Box2D\Clean.bat
Box2D\Contrib\Box2D.Net\AABB.cpp
Box2D\Contrib\Box2D.Net\AssemblyInfo.cpp
Box2D\Contrib\Box2D.Net\Body.cpp
Box2D\Contrib\Box2D.Net\BodyDef.cpp
Box2D\Contrib\Box2D.Net\Box2D.Net.vcproj
Box2D\Contrib\Box2D.Net\Contact.cpp
Box2D\Contrib\Box2D.Net\Delegates.cpp
Box2D\Contrib\Box2D.Net\Joint.cpp
Box2D\Contrib\Box2D.Net\JointDef.cpp
Box2D\Contrib\Box2D.Net\Manifold.cpp
Box2D\Contrib\Box2D.Net\ManifoldPoint.cpp
Box2D\Contrib\Box2D.Net\MassData.cpp
Box2D\Contrib\Box2D.Net\Matrix.cpp
Box2D\Contrib\Box2D.Net\RevoluteJoint.cpp
Box2D\Contrib\Box2D.Net\Shape.cpp
Box2D\Contrib\Box2D.Net\Shape.h
Box2D\Contrib\Box2D.Net\ShapeDef.cpp
Box2D\Contrib\Box2D.Net\ShapeType.cpp
Box2D\Contrib\Box2D.Net\Stdafx.h
Box2D\Contrib\Box2D.Net\VariousImplementations.cpp
Box2D\Contrib\Box2D.Net\Vector.cpp
Box2D\Contrib\Box2D.Net\World.cpp
Box2D\Contrib\Box2D.Net\XForm.cpp
Box2D\Contrib\freeglut\COPYING
Box2D\Contrib\freeglut\freeglut_callbacks.c
Box2D\Contrib\freeglut\freeglut_cursor.c
Box2D\Contrib\freeglut\freeglut_display.c
Box2D\Contrib\freeglut\freeglut_ext.c
Box2D\Contrib\freeglut\freeglut_font.c
Box2D\Contrib\freeglut\freeglut_font_data.c
Box2D\Contrib\freeglut\freeglut_gamemode.c
Box2D\Contrib\freeglut\freeglut_geometry.c
Box2D\Contrib\freeglut\freeglut_glutfont_definitions.c
Box2D\Contrib\freeglut\freeglut_init.c
Box2D\Contrib\freeglut\freeglut_internal.h
Box2D\Contrib\freeglut\freeglut_joystick.c
Box2D\Contrib\freeglut\freeglut_main.c
Box2D\Contrib\freeglut\freeglut_menu.c
Box2D\Contrib\freeglut\freeglut_misc.c
Box2D\Contrib\freeglut\freeglut_overlay.c
Box2D\Contrib\freeglut\freeglut_state.c
Box2D\Contrib\freeglut\freeglut_stroke_mono_roman.c
Box2D\Contrib\freeglut\freeglut_stroke_roman.c
Box2D\Contrib\freeglut\freeglut_structure.c
Box2D\Contrib\freeglut\freeglut_teapot.c
Box2D\Contrib\freeglut\freeglut_teapot_data.h
Box2D\Contrib\freeglut\freeglut_videoresize.c
Box2D\Contrib\freeglut\freeglut_window.c
Box2D\Contrib\freeglut\GL\freeglut.h
Box2D\Contrib\freeglut\GL\freeglut_ext.h
Box2D\Contrib\freeglut\GL\freeglut_std.h
Box2D\Contrib\freeglut\GL\glut.h
Box2D\Contrib\freeglut\Makefile
Box2D\Contrib\glui\algebra3.cpp
Box2D\Contrib\glui\algebra3.h
Box2D\Contrib\glui\arcball.cpp
Box2D\Contrib\glui\arcball.h
Box2D\Contrib\glui\GL\glui.h
Box2D\Contrib\glui\glui.cpp
Box2D\Contrib\glui\glui_add_controls.cpp
Box2D\Contrib\glui\glui_bitmaps.cpp
Box2D\Contrib\glui\glui_bitmap_img_data.cpp
Box2D\Contrib\glui\glui_button.cpp
Box2D\Contrib\glui\glui_checkbox.cpp
Box2D\Contrib\glui\glui_column.cpp
Box2D\Contrib\glui\glui_commandline.cpp
Box2D\Contrib\glui\glui_control.cpp
Box2D\Contrib\glui\glui_edittext.cpp
Box2D\Contrib\glui\glui_filebrowser.cpp
Box2D\Contrib\glui\glui_internal.h
Box2D\Contrib\glui\glui_internal_control.h
Box2D\Contrib\glui\glui_list.cpp
Box2D\Contrib\glui\glui_listbox.cpp
Box2D\Contrib\glui\glui_mouse_iaction.cpp
Box2D\Contrib\glui\glui_node.cpp
Box2D\Contrib\glui\glui_panel.cpp
Box2D\Contrib\glui\glui_radio.cpp
Box2D\Contrib\glui\glui_rollout.cpp
Box2D\Contrib\glui\glui_rotation.cpp
Box2D\Contrib\glui\glui_scrollbar.cpp
Box2D\Contrib\glui\glui_separator.cpp
Box2D\Contrib\glui\glui_spinner.cpp
Box2D\Contrib\glui\glui_statictext.cpp
Box2D\Contrib\glui\glui_string.cpp
Box2D\Contrib\glui\glui_textbox.cpp
Box2D\Contrib\glui\glui_translation.cpp
Box2D\Contrib\glui\glui_tree.cpp
Box2D\Contrib\glui\glui_treepanel.cpp
Box2D\Contrib\glui\glui_window.cpp
Box2D\Contrib\glui\Makefile
Box2D\Contrib\glui\quaternion.cpp
Box2D\Contrib\glui\quaternion.h
Box2D\Contrib\glui\readme.txt
Box2D\Contrib\TestBed.Net\MainWindow.cs
Box2D\Contrib\TestBed.Net\MainWindow.Designer.cs
Box2D\Contrib\TestBed.Net\MainWindow.resx
Box2D\Contrib\TestBed.Net\Program.cs
Box2D\Contrib\TestBed.Net\Properties\AssemblyInfo.cs
Box2D\Contrib\TestBed.Net\Renderer.cs
Box2D\Contrib\TestBed.Net\Settings.cs
Box2D\Contrib\TestBed.Net\Test.cs
Box2D\Contrib\TestBed.Net\TestBed.Net.csproj
Box2D\Contrib\TestBed.Net\Tests\Bridge.cs
Box2D\Documentation\API.chm
Box2D\Documentation\docbook.bat
Box2D\Documentation\images\bodyOrigin.gif
Box2D\Documentation\images\convex_concave.gif
Box2D\Documentation\images\debugDraw.gif
Box2D\Documentation\images\distanceJoint.gif
Box2D\Documentation\images\gearJoint.gif
Box2D\Documentation\images\prismaticJoint.gif
Box2D\Documentation\images\pulleyJoint.gif
Box2D\Documentation\images\revoluteJoint.gif
Box2D\Documentation\images\testbed.gif
Box2D\Documentation\latex\Makefile
Box2D\Documentation\manual.css
Box2D\Documentation\manual.html
Box2D\Documentation\manual.xml
Box2D\Documentation\manual.xsl
Box2D\Examples\HelloWorld\HelloWorld.cpp
Box2D\Examples\TestBed\Framework\Main.cpp
Box2D\Examples\TestBed\Framework\Render.cpp
Box2D\Examples\TestBed\Framework\Render.h
Box2D\Examples\TestBed\Framework\Test.cpp
Box2D\Examples\TestBed\Framework\Test.h
Box2D\Examples\TestBed\Makefile
Box2D\Examples\TestBed\Tests\ApplyForce.h
Box2D\Examples\TestBed\Tests\Biped.cpp
Box2D\Examples\TestBed\Tests\Biped.h
Box2D\Examples\TestBed\Tests\BipedDef.cpp
Box2D\Examples\TestBed\Tests\BipedDef.h
Box2D\Examples\TestBed\Tests\BipedTest.h
Box2D\Examples\TestBed\Tests\Bridge.h
Box2D\Examples\TestBed\Tests\BroadPhaseTest.cpp
Box2D\Examples\TestBed\Tests\BroadPhaseTest.h
Box2D\Examples\TestBed\Tests\Car.h
Box2D\Examples\TestBed\Tests\CCDTest.h
Box2D\Examples\TestBed\Tests\Chain.h
Box2D\Examples\TestBed\Tests\CollisionFiltering.h
Box2D\Examples\TestBed\Tests\CollisionProcessing.h
Box2D\Examples\TestBed\Tests\CompoundShapes.h
Box2D\Examples\TestBed\Tests\ContactCallbackTest.h
Box2D\Examples\TestBed\Tests\DistanceTest.h
Box2D\Examples\TestBed\Tests\Dominos.h
Box2D\Examples\TestBed\Tests\ElasticBody.h
Box2D\Examples\TestBed\Tests\Gears.h
Box2D\Examples\TestBed\Tests\MotorsAndLimits.h
Box2D\Examples\TestBed\Tests\PolyCollision.h
Box2D\Examples\TestBed\Tests\PolyShapes.h
Box2D\Examples\TestBed\Tests\Pulleys.h
Box2D\Examples\TestBed\Tests\Pyramid.h
Box2D\Examples\TestBed\Tests\SensorTest.h
Box2D\Examples\TestBed\Tests\ShapeEditing.h
Box2D\Examples\TestBed\Tests\SliderCrank.h
Box2D\Examples\TestBed\Tests\TestEntries.cpp
Box2D\Examples\TestBed\Tests\TheoJansen.h
Box2D\Examples\TestBed\Tests\TimeOfImpact.h
Box2D\Examples\TestBed\Tests\VaryingFriction.h
Box2D\Examples\TestBed\Tests\VaryingRestitution.h
Box2D\Examples\TestBed\Tests\VerticalStack.h
Box2D\Examples\TestBed\Tests\Web.h
Box2D\Include\Box2D.h
Box2D\Library\box2d.idb
Box2D\Library\box2d.lib
Box2D\Library\box2d.pdb
Box2D\Library\box2d_d.idb
Box2D\Library\box2d_d.lib
Box2D\Library\box2d_d.pdb
Box2D\Library\freeglut.lib
Box2D\License.txt
Box2D\Makefile
Box2D\Readme.txt
Box2D\Source\Collision\b2BroadPhase.cpp
Box2D\Source\Collision\b2BroadPhase.h
Box2D\Source\Collision\b2CollideCircle.cpp
Box2D\Source\Collision\b2CollidePoly.cpp
Box2D\Source\Collision\b2Collision.cpp
Box2D\Source\Collision\b2Collision.h
Box2D\Source\Collision\b2Distance.cpp
Box2D\Source\Collision\b2PairManager.cpp
Box2D\Source\Collision\b2PairManager.h
Box2D\Source\Collision\b2TimeOfImpact.cpp
Box2D\Source\Collision\Shapes\b2CircleShape.cpp
Box2D\Source\Collision\Shapes\b2CircleShape.h
Box2D\Source\Collision\Shapes\b2PolygonShape.cpp
Box2D\Source\Collision\Shapes\b2PolygonShape.h
Box2D\Source\Collision\Shapes\b2Shape.cpp
Box2D\Source\Collision\Shapes\b2Shape.h
Box2D\Source\Common\b2BlockAllocator.cpp
Box2D\Source\Common\b2BlockAllocator.h
Box2D\Source\Common\b2Math.cpp
Box2D\Source\Common\b2Math.h
Box2D\Source\Common\b2Settings.cpp
Box2D\Source\Common\b2Settings.h
Box2D\Source\Common\b2StackAllocator.cpp
Box2D\Source\Common\b2StackAllocator.h
Box2D\Source\Common\Fixed.h
Box2D\Source\Common\jtypes.h
Box2D\Source\Dynamics\b2Body.cpp
Box2D\Source\Dynamics\b2Body.h
Box2D\Source\Dynamics\b2ContactManager.cpp
Box2D\Source\Dynamics\b2ContactManager.h
Box2D\Source\Dynamics\b2Island.cpp
Box2D\Source\Dynamics\b2Island.h
Box2D\Source\Dynamics\b2World.cpp
Box2D\Source\Dynamics\b2World.h
Box2D\Source\Dynamics\b2WorldCallbacks.cpp
Box2D\Source\Dynamics\b2WorldCallbacks.h
Box2D\Source\Dynamics\Contacts\b2CircleContact.cpp
Box2D\Source\Dynamics\Contacts\b2CircleContact.h
Box2D\Source\Dynamics\Contacts\b2Contact.cpp
Box2D\Source\Dynamics\Contacts\b2Contact.h
Box2D\Source\Dynamics\Contacts\b2ContactSolver.cpp
Box2D\Source\Dynamics\Contacts\b2ContactSolver.h
Box2D\Source\Dynamics\Contacts\b2NullContact.h
Box2D\Source\Dynamics\Contacts\b2PolyAndCircleContact.cpp
Box2D\Source\Dynamics\Contacts\b2PolyAndCircleContact.h
Box2D\Source\Dynamics\Contacts\b2PolyContact.cpp
Box2D\Source\Dynamics\Contacts\b2PolyContact.h
Box2D\Source\Dynamics\Joints\b2DistanceJoint.cpp
Box2D\Source\Dynamics\Joints\b2DistanceJoint.h
Box2D\Source\Dynamics\Joints\b2GearJoint.cpp
Box2D\Source\Dynamics\Joints\b2GearJoint.h
Box2D\Source\Dynamics\Joints\b2Joint.cpp
Box2D\Source\Dynamics\Joints\b2Joint.h
Box2D\Source\Dynamics\Joints\b2MouseJoint.cpp
Box2D\Source\Dynamics\Joints\b2MouseJoint.h
Box2D\Source\Dynamics\Joints\b2PrismaticJoint.cpp
Box2D\Source\Dynamics\Joints\b2PrismaticJoint.h
Box2D\Source\Dynamics\Joints\b2PulleyJoint.cpp
Box2D\Source\Dynamics\Joints\b2PulleyJoint.h
Box2D\Source\Dynamics\Joints\b2RevoluteJoint.cpp
Box2D\Source\Dynamics\Joints\b2RevoluteJoint.h
Box2D\Source\Makefile
Box2D\TODO.txt
Box2D\Build\VC8\Box2D
Box2D\Build\VC8\freeglut
Box2D\Build\VC8\glui
Box2D\Build\VC8\HelloWorld
Box2D\Build\VC8\TestBed
Box2D\Build\Xcode\Box2D.xcodeproj
Box2D\Contrib\freeglut\GL
Box2D\Contrib\glui\GL
Box2D\Contrib\TestBed.Net\Properties
Box2D\Contrib\TestBed.Net\Tests
Box2D\Examples\TestBed\Framework
Box2D\Examples\TestBed\Tests
Box2D\Source\Collision\Shapes
Box2D\Source\Dynamics\Contacts
Box2D\Source\Dynamics\Joints
Box2D\Build\CodeBlocks
Box2D\Build\VC8
Box2D\Build\Xcode
Box2D\Contrib\Box2D.Net
Box2D\Contrib\freeglut
Box2D\Contrib\glui
Box2D\Contrib\TestBed.Net
Box2D\Documentation\images
Box2D\Documentation\latex
Box2D\Examples\HelloWorld
Box2D\Examples\TestBed
Box2D\Source\Collision
Box2D\Source\Common
Box2D\Source\Dynamics
Box2D\Build
Box2D\Contrib
Box2D\Documentation
Box2D\Examples
Box2D\Include
Box2D\Library
Box2D\Source
Box2D