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传奇3.0源代码

  • Category : Communication
  • Tags :
  • Update : 2010-11-04
  • Size : 4.42mb
  • Downloaded :0次
  • Author :lauryprincess@126.com
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
传奇3.0的源代码,对于研究高性能,大负载的网络服务器有很大的帮助
Packet file list
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Packet : 传奇3.0.rar filelist
_Obj_Debug
_Obj_Debug\GameSvr
_Obj_Debug\GameSvr\BuildLog.htm
_Obj_Debug\GameSvr\ConfigDlgFunc.obj
_Obj_Debug\GameSvr\ConfigDlgFunc.sbr
_Obj_Debug\GameSvr\database.obj
_Obj_Debug\GameSvr\database.sbr
_Obj_Debug\GameSvr\EnDecode.obj
_Obj_Debug\GameSvr\EnDecode.sbr
_Obj_Debug\GameSvr\GameSvr.obj
_Obj_Debug\GameSvr\GameSvr.res
_Obj_Debug\GameSvr\GameSvr.sbr
_Obj_Debug\GameSvr\GateInfo.obj
_Obj_Debug\GameSvr\GateInfo.sbr
_Obj_Debug\GameSvr\Global.obj
_Obj_Debug\GameSvr\Global.sbr
_Obj_Debug\GameSvr\Handler_CommonDB.obj
_Obj_Debug\GameSvr\Handler_CommonDB.sbr
_Obj_Debug\GameSvr\Handler_Item.obj
_Obj_Debug\GameSvr\Handler_Item.sbr
_Obj_Debug\GameSvr\Handler_Magic.obj
_Obj_Debug\GameSvr\Handler_Magic.sbr
_Obj_Debug\GameSvr\Handler_Map.obj
_Obj_Debug\GameSvr\Handler_Map.sbr
_Obj_Debug\GameSvr\MainWndProc.obj
_Obj_Debug\GameSvr\MainWndProc.sbr
_Obj_Debug\GameSvr\Misc.obj
_Obj_Debug\GameSvr\Misc.sbr
_Obj_Debug\GameSvr\ObjectEngine.obj
_Obj_Debug\GameSvr\ObjectEngine.sbr
_Obj_Debug\GameSvr\ObjectEvent.obj
_Obj_Debug\GameSvr\ObjectEvent.sbr
_Obj_Debug\GameSvr\ObjectMerchant.obj
_Obj_Debug\GameSvr\ObjectMerchant.sbr
_Obj_Debug\GameSvr\ObjectMonster.obj
_Obj_Debug\GameSvr\ObjectMonster.sbr
_Obj_Debug\GameSvr\ObjectNPC.obj
_Obj_Debug\GameSvr\ObjectNPC.sbr
_Obj_Debug\GameSvr\ObjectPlayer.obj
_Obj_Debug\GameSvr\ObjectPlayer.sbr
_Obj_Debug\GameSvr\ObjectPlayerAdmin.obj
_Obj_Debug\GameSvr\ObjectPlayerAdmin.sbr
_Obj_Debug\GameSvr\ObjectPlayerAdminSaid.obj
_Obj_Debug\GameSvr\ObjectPlayerAdminSaid.sbr
_Obj_Debug\GameSvr\ObjectPlayerClone.obj
_Obj_Debug\GameSvr\ObjectPlayerClone.sbr
_Obj_Debug\GameSvr\ObjectPlayerSaid.obj
_Obj_Debug\GameSvr\ObjectPlayerSaid.sbr
_Obj_Debug\GameSvr\ObjectScripter.obj
_Obj_Debug\GameSvr\ObjectScripter.sbr
_Obj_Debug\GameSvr\ProcessEvents.obj
_Obj_Debug\GameSvr\ProcessEvents.sbr
_Obj_Debug\GameSvr\ProcessLogin.obj
_Obj_Debug\GameSvr\ProcessLogin.sbr
_Obj_Debug\GameSvr\ProcessMerchants.obj
_Obj_Debug\GameSvr\ProcessMerchants.sbr
_Obj_Debug\GameSvr\ProcessMonster.obj
_Obj_Debug\GameSvr\ProcessMonster.sbr
_Obj_Debug\GameSvr\ProcessNPC.obj
_Obj_Debug\GameSvr\ProcessNPC.sbr
_Obj_Debug\GameSvr\ProcessUserHuman.obj
_Obj_Debug\GameSvr\ProcessUserHuman.sbr
_Obj_Debug\GameSvr\ProcessUserMsg.obj
_Obj_Debug\GameSvr\ProcessUserMsg.sbr
_Obj_Debug\GameSvr\RegstryHandler.obj
_Obj_Debug\GameSvr\RegstryHandler.sbr
_Obj_Debug\GameSvr\ServerSockHandler.obj
_Obj_Debug\GameSvr\ServerSockHandler.sbr
_Obj_Debug\GameSvr\SockMsg_DBSrv.obj
_Obj_Debug\GameSvr\SockMsg_DBSrv.sbr
_Obj_Debug\GameSvr\SockMsg_GateComm.obj
_Obj_Debug\GameSvr\SockMsg_GateComm.sbr
_Obj_Debug\GameSvr\SockMsg_LogSvr.obj
_Obj_Debug\GameSvr\SockMsg_LogSvr.sbr
_Obj_Debug\GameSvr\StdAfx.obj
_Obj_Debug\GameSvr\StdAfx.sbr
_Obj_Debug\GameSvr\syncobj.obj
_Obj_Debug\GameSvr\syncobj.sbr
_Obj_Debug\GameSvr\ThreadFuncForComm.obj
_Obj_Debug\GameSvr\ThreadFuncForComm.sbr
_Obj_Debug\GameSvr\UserInfo.obj
_Obj_Debug\GameSvr\UserInfo.sbr
_Obj_Debug\GameSvr\vc70.idb
_Obj_Debug\GameSvr\vc70.pdb
_bin
_bin\debug
_bin\debug\GameSvr.exe
_bin\debug\GameSvr.ilk
AdminCmd
AdminCmd\AdminCmd.aps
AdminCmd\AdminCmd.cpp
AdminCmd\AdminCmd.dsp
AdminCmd\AdminCmd.plg
AdminCmd\AdminCmd.rc
AdminCmd\AdminCmd.vcproj
AdminCmd\AdminCmd.vcproj.old
AdminCmd\Debug
AdminCmd\ReadMe.txt
AdminCmd\Release
AdminCmd\Release\AdminCmd.dll
AdminCmd\Release\AdminCmd.obj
AdminCmd\Release\AdminCmd.pch
AdminCmd\Release\AdminCmd.res
AdminCmd\Release\BuildLog.htm
AdminCmd\Release\StdAfx.obj
AdminCmd\Release\vc70.idb
AdminCmd\resource.h
AdminCmd\resource.h.bak
AdminCmd\StdAfx.cpp
AdminCmd\StdAfx.h
Def
Def\dbmgr.cpp
Def\dbmgr.h
Def\DynamicArray.cpp
Def\DynamicArray.h
Def\EnDecode.cpp
Def\EnDecode.h
Def\List.cpp
Def\List.h
Def\Misc.cpp
Def\Misc.h
Def\Protocol.h
Def\Queue.cpp
Def\Queue.h
Def\RegstryHandler.cpp
Def\ServerSockHandler.cpp
Def\ServerSockHandler.h
Def\StaticArray.h
Def\TableColumn.h
Def\_OrzEx
Def\_OrzEx\bstree.h
Def\_OrzEx\database.cpp
Def\_OrzEx\database.h
Def\_OrzEx\datatype.h
Def\_OrzEx\error.cpp
Def\_OrzEx\error.h
Def\_OrzEx\fsa.h
Def\_OrzEx\indexmap.h
Def\_OrzEx\list.h
Def\_OrzEx\map.h
Def\_OrzEx\pqueue.h
Def\_OrzEx\prime.cpp
Def\_OrzEx\prime.h
Def\_OrzEx\queue.h
Def\_OrzEx\stack.h
Def\_OrzEx\streambf.h
Def\_OrzEx\stringex.cpp
Def\_OrzEx\stringex.h
Def\_OrzEx\syncobj.cpp
Def\_OrzEx\syncobj.h
Def\_OrzEx\util.cpp
Def\_OrzEx\util.h
GameSvr
GameSvr\capture.txt
GameSvr\ConfigDlgFunc.cpp
GameSvr\DataHandler.h
GameSvr\FrontEngine.h
GameSvr\GameSvr.aps
GameSvr\GameSvr.cpp
GameSvr\GameSvr.dsp
GameSvr\GameSvr.dsw
GameSvr\GameSvr.h
GameSvr\GameSvr.plg
GameSvr\GameSvr.positions
GameSvr\GameSvr.rc
GameSvr\GameSvr.vcproj
GameSvr\GameSvr.vcproj.old
GameSvr\GateInfo.cpp
GameSvr\Global.cpp
GameSvr\Global.h
GameSvr\Handler_CommonDB.cpp
GameSvr\Handler_Item.cpp
GameSvr\Handler_Magic.cpp
GameSvr\Handler_Map.cpp
GameSvr\ItemHandler.h
GameSvr\MagicHandler.h
GameSvr\MainWndProc.cpp
GameSvr\ObjectEngine.cpp
GameSvr\ObjectEngine.h
GameSvr\ObjectEvent.cpp
GameSvr\ObjectEvent.h
GameSvr\ObjectMerchant.cpp
GameSvr\ObjectMonster.cpp
GameSvr\ObjectMonster.h
GameSvr\ObjectNPC.cpp
GameSvr\ObjectNPC.h
GameSvr\ObjectPlayer.cpp
GameSvr\ObjectPlayer.h
Game
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