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angelscript_2.4.1e

  • Category : Game Engine
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  • Update : 2012-11-26
  • Size : 494kb
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  • Author :罗***
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Introduction - If you have any usage issues, please Google them yourself
portable scripting language interpreter, similar to the C/C language that supports object-oriented, particularly suited to the game
Packet file list
(Preview for download)
sdk
...\add_on
...\......\scriptstring
...\......\............\scriptstring.cpp
...\......\............\scriptstring.h
...\angelscript
...\...........\include
...\...........\.......\angelscript.h
...\...........\lib
...\...........\...\delete.me
...\...........\projects
...\...........\........\dev-cpp
...\...........\........\.......\AngelScript.dev
...\...........\........\.......\Makefile.win
...\...........\........\.......\obj
...\...........\........\.......\...\delete.me
...\...........\........\dreamcast
...\...........\........\.........\Makefile
...\...........\........\.........\obj
...\...........\........\.........\...\delete.me
...\...........\........\.........\readme.txt
...\...........\........\gnuc
...\...........\........\....\makefile
...\...........\........\....\obj
...\...........\........\....\...\delete.me
...\...........\........\....\readme.txt
...\...........\........\mingw
...\...........\........\.....\makefile
...\...........\........\.....\obj
...\...........\........\.....\...\delete.me
...\...........\........\.....\readme.txt
...\...........\........\msvc6
...\...........\........\.....\angelscript.dsw
...\...........\........\.....\dll
...\...........\........\.....\...\angelscript.dsp
...\...........\........\.....\...\angelscript.dsw
...\...........\........\.....\...\dllmain.cpp
...\...........\........\.....\lib
...\...........\........\.....\...\angelscript.dsp
...\...........\........\msvc7
...\...........\........\.....\C_Interface_DLL
...\...........\........\.....\...............\AngelScript.sln
...\...........\........\.....\...............\AngelScript.vcproj
...\...........\........\.....\...............\dllmain.cpp
...\...........\source
...\...........\......\as_anyobject.cpp
...\...........\......\as_anyobject.h
...\...........\......\as_array.h
...\...........\......\as_arrayobject.cpp
...\...........\......\as_arrayobject.h
...\...........\......\as_builder.cpp
...\...........\......\as_builder.h
...\...........\......\as_bytecode.cpp
...\...........\......\as_bytecode.h
...\...........\......\as_bytecodedef.h
...\...........\......\as_c.cpp
...\...........\......\as_callfunc.cpp
...\...........\......\as_callfunc.h
...\...........\......\as_callfunc_sh4.cpp
...\...........\......\as_callfunc_x86.cpp
...\...........\......\as_compiler.cpp
...\...........\......\as_compiler.h
...\...........\......\as_config.h
...\...........\......\as_configgroup.cpp
...\...........\......\as_configgroup.h
...\...........\......\as_context.cpp
...\...........\......\as_context.h
...\...........\......\as_datatype.cpp
...\...........\......\as_datatype.h
...\...........\......\as_debug.h
...\...........\......\as_gcobject.cpp
...\...........\......\as_gcobject.h
...\...........\......\as_generic.cpp
...\...........\......\as_generic.h
...\...........\......\as_map.h
...\...........\......\as_module.cpp
...\...........\......\as_module.h
...\...........\......\as_objecttype.cpp
...\...........\......\as_objecttype.h
...\...........\......\as_outputbuffer.cpp
...\...........\......\as_outputbuffer.h
...\...........\......\as_parser.cpp
...\...........\......\as_parser.h
...\...........\......\as_property.h
...\...........\......\as_restore.cpp
...\...........\......\as_restore.h
...\...........\......\as_scriptcode.cpp
...\...........\......\as_scriptcode.h
...\...........\......\as_scriptengine.cpp
...\...........\......\as_scriptengine.h
...\...........\......\as_scriptfunction.cpp
...\...........\......\as_scriptfunction.h
...\...........\......\as_scriptnode.cpp
...\...........\......\as_scriptnode.h
...\...........\......\as_scriptstruct.cpp
...\...........\......\as_scriptstruct.h
...\...........\......\as_string.cpp
...\...........\......\as_string.h
...\...........\......\as_string_util.cpp
...\...........\......\as_string_util.h
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