Introduction - If you have any usage issues, please Google them yourself
sequence of (Chapter 14. Serialization). A very simple sequence of procedures used to complete the game tree preservation entities to disk or printed from the disk. It uses a defined category of flow indicators and restoration methods (Note : this chapter procedures in VC6.0 environment compiler would use third-party stl, such as the sgi stl : http://www.sgi.com/tech/stl/. Use VC7.0 procedures under the VC7.0 compile).
Packet : 89346484serialization.rar filelist
Chapter 14. Serialization\AddressTranslator.cpp
Chapter 14. Serialization\AddressTranslator.h
Chapter 14. Serialization\EntityFactory.cpp
Chapter 14. Serialization\EntityFactory.h
Chapter 14. Serialization\GameCamera.cpp
Chapter 14. Serialization\GameCamera.h
Chapter 14. Serialization\GameEntity.cpp
Chapter 14. Serialization\GameEntity.h
Chapter 14. Serialization\Serializable.h
Chapter 14. Serialization\Serialization.dsp
Chapter 14. Serialization\Serialization.dsw
Chapter 14. Serialization\Stream.h
Chapter 14. Serialization\StreamFile.cpp
Chapter 14. Serialization\StreamFile.h
Chapter 14. Serialization\StreamHelpers.cpp
Chapter 14. Serialization\main.cpp
Chapter 14. Serialization\Serialization.ncb
Chapter 14. Serialization\Serialization.plg
Chapter 14. Serialization\Serialization.opt
Chapter 14. Serialization\Debug
Chapter 14. Serialization