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FengartOthello_V1.0_Source

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  • Update : 2012-11-26
  • Size : 2.83mb
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Introduction - If you have any usage issues, please Google them yourself
overall, this code is to achieve a smart player reversi functional, but not weak, I would like to be unable to find domestic.NET version, but high intelligence reversi the source code. Originally did not intend to originate code, mean? I fear that the main part of "lazy" to modify this procedure interface, and then as their Eastern to publish, also the name of the "original" (Khan!) , I think you will not be that kind of person. Birthplace of the code is to encourage the (younger I parabolic brick, as the smash-up). AI algorithms is a common, is not confined to a game, you can select the essence to its dross and go to a lot of unnecessary detours. FOSS is also convenient for those who would like to engage wholeheartedly algorithm does not want the effort to interface f
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(Preview for download)
FengartOthello
..............\FengartOthello
..............\..............\AboutFengartOthello.cs
..............\..............\AboutFengartOthello.Designer.cs
..............\..............\AboutFengartOthello.resx
..............\..............\bin
..............\..............\...\Debug
..............\..............\...\Release
..............\..............\...\.......\FengChessBoard.OthelloBoard.dll
..............\..............\...\.......\MonkeyOthello.vshost.exe
..............\..............\DownStone.wav
..............\..............\DownStoneResult.cs
..............\..............\FengartOthello.csproj
..............\..............\FengartOthello.csproj.user
..............\..............\frm_Option.cs
..............\..............\frm_Option.Designer.cs
..............\..............\frm_Option.resx
..............\..............\IO
..............\..............\..\OthelloFile.cs
..............\..............\..\OthelloFileManager.cs
..............\..............\..\PlaySound.cs
..............\..............\MainForm.cs
..............\..............\MainForm.designer.cs
..............\..............\MainForm.resx

..............\..............\Monkey.cs
..............\..............\obj
..............\..............\Othello
..............\..............\.......\Othello.OverrideOperator.cs
..............\..............\.......\Othello.Private.cs
..............\..............\.......\Othello.Public.cs
..............\..............\Program.cs
..............\..............\Properties
..............\..............\..........\AssemblyInfo.cs
..............\..............\..........\Resources.Designer.cs
..............\..............\..........\Resources.resx
..............\..............\..........\Settings.Designer.cs
..............\..............\..........\Settings.settings
..............\..............\Resources



..............\..............\.........\DownStone.wav


..............\..............\.........\Info2.png
..............\..............\.........\Monkey.gif
..............\..............\.........\Think.gif
..............\..............\.........\twobanana.png
..............\..............\.........\WhiteStone80.gif
..............\..............\StaticObject.cs
..............\FengartOthello(07-4-20).sln
..............\FengChessBoard.OthelloBoard
..............\...........................\bin
..............\...........................\...\Debug
..............\...........................\...\Release
..............\...........................\...\.......\FengChessBoard.OthelloBoard.dll
..............\...........................\...\.......\FengChessBoard.OthelloBoard.pdb
..............\...........................\BoardStruct.cs
..............\...........................\Constants.cs

..............\...........................\Enum.cs
..............\...........................\obj
..............\...........................\OthelloBoard.cs
..............\...........................\OthelloBoard.csproj
..............\...........................\OthelloBoard.csproj.user
..............\...........................\OthelloBoard.Designer.cs
..............\...........................\OthelloBoard.resx
..............\...........................\Properties
..............\...........................\..........\AssemblyInfo.cs
..............\...........................\..........\Resources.Designer.cs
..............\...........................\..........\Resources.resx
..............\...........................\Resources





..............\...........................\.........\DownedWhite.png
..............\...........................\.........\WhiteStone.png
..............\...........................\Seat.cs
..............\...........................\Step.cs
..............\...........................\StoneNode.cs

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