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[Other resourcesubt

Description: For a given A and two binary tree B, calculated for the binary tree binary tree A subset of B tree, binary tree B is a binary tree A subset of the tree
Platform: | Size: 2079 | Author: 高溪辉 | Hits:

[Other resourcestree

Description: For a given weighted graph G, programming side of computing right Maximum Minimum Spanning Tree.
Platform: | Size: 1741 | Author: 高溪辉 | Hits:

[Other resourcecenter

Description: For a given directed graph Empowering G, programming calculation map center
Platform: | Size: 1406 | Author: 高溪辉 | Hits:

[Other resourcejremcntl

Description: J2ME technology-based procedures so that you can remote control equipped with a service-side PC.
Platform: | Size: 3783117 | Author: | Hits:

[Other resourcerow

Description: Design an effective algorithm, for a given binary equation to calculate the number of solutions
Platform: | Size: 1434 | Author: 高溪辉 | Hits:

[Other resourcedict

Description: Solutions to design and realize the problem dictionary O (nlogn) time algorithm, for a given dict dictionary and text text, identify the number of text appear in the absence of the word dictionary dict
Platform: | Size: 2117 | Author: 高溪辉 | Hits:

[Other resourceRTPatch

Description: The RT Patch sample shows how uses patches in Direct3D.
Platform: | Size: 20753 | Author: 姚俊光 | Hits:

[Other resourcesimulink

Description: About 2FSK in Gaussian and Rayleigh channel transmission, as well as the OFDM system simulation model, as well as QPSK the Simulink simulation.
Platform: | Size: 107594 | Author: 刘东娜 | Hits:

[Other resourceBumpMapping

Description: Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
Platform: | Size: 156104 | Author: 姚俊光 | Hits:

[Other resourceVolumeTexture

Description: The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose "texels" are addressed with two coordinate,
Platform: | Size: 16324 | Author: 姚俊光 | Hits:

[Other resourceVolumeFog

Description: The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the
Platform: | Size: 28923 | Author: 姚俊光 | Hits:

[Other resourcefill

Description: Wince under a drawing of the Seed Law graphics irregularly filled source code
Platform: | Size: 36852 | Author: lizh | Hits:
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