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Micrium-Freescale-uCOS-II-uC-Probe-uC-LCD-MC9S12DG
Downloaded:0
UCOS officer downloaded MC9S12DG256 transplant source program
Update
: 2008-10-13
Size
: 3.1mb
Publisher
:
林奇源
subt
Downloaded:0
For a given A and two binary tree B, calculated for the binary tree binary tree A subset of B tree, binary tree B is a binary tree A subset of the tree
Update
: 2008-10-13
Size
: 2.03kb
Publisher
:
高溪辉
stree
Downloaded:0
For a given weighted graph G, programming side of computing right Maximum Minimum Spanning Tree.
Update
: 2008-10-13
Size
: 1.7kb
Publisher
:
高溪辉
center
Downloaded:0
For a given directed graph Empowering G, programming calculation map center
Update
: 2008-10-13
Size
: 1.37kb
Publisher
:
高溪辉
jremcntl
Downloaded:0
J2ME technology-based procedures so that you can remote control equipped with a service-side PC.
Update
: 2008-10-13
Size
: 3.61mb
Publisher
:
飙
row
Downloaded:0
Design an effective algorithm, for a given binary equation to calculate the number of solutions
Update
: 2008-10-13
Size
: 1.4kb
Publisher
:
高溪辉
dict
Downloaded:1
Solutions to design and realize the problem dictionary O (nlogn) time algorithm, for a given dict dictionary and text text, identify the number of text appear in the absence of the word dictionary dict
Update
: 2008-10-13
Size
: 2.07kb
Publisher
:
高溪辉
RTPatch
Downloaded:0
The RT Patch sample shows how uses patches in Direct3D.
Update
: 2008-10-13
Size
: 20.27kb
Publisher
:
姚俊光
simulink
Downloaded:1
About 2FSK in Gaussian and Rayleigh channel transmission, as well as the OFDM system simulation model, as well as QPSK the Simulink simulation.
Update
: 2008-10-13
Size
: 105.07kb
Publisher
:
刘东娜
BumpMapping
Downloaded:0
Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
Update
: 2008-10-13
Size
: 152.45kb
Publisher
:
姚俊光
VolumeTexture
Downloaded:0
The VolumeTexture sample illustrates how to use the new volume textures in Direct3D. Normally, a texture is thought of as a 2D image, which have a width and a height and whose "texels" are addressed with two coordinate,
Update
: 2008-10-13
Size
: 15.94kb
Publisher
:
姚俊光
VolumeFog
Downloaded:0
The Volume Fog sample shows the per-pixel density volumetric rendering technique. The fog volume is modeled as a polygonal mesh, and the density of the fog at every pixel is computed by subtracting the front side of the
Update
: 2008-10-13
Size
: 28.25kb
Publisher
:
姚俊光
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1
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.76
.77
.78
.79
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2781
.82
.83
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.85
.86
...
11387
»
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