Description: -Code of game development magazine in 2003 the seventh issue, contains the 5th and also the last issue vision code about LOD of Jon Blow
- [apr03] - -Code of Game Developer Magazine in 2003
- [jul01] - -Code of game development magazine in 20
- [jul02] - -Code of game development magazine in 20
- [jul97] - -Code of game development magazine in 19
- [jul99] - -Code of game development magazine in 19
- [jun03] - -Code of game development magazine in 20
- [clod] - CLOD rapid 3-D display model, which is d
- [OpenGL_LOD] - OpenGL_LOD-- the famous rabbit model of
- [OpenSceneGraph-2.4.0] - OSG simulation Development Kit 2.4 the l
- [HeightmapSceneLOD3232] - One loaded with people, housing, ground
File list (Check if you may need any files):
unified_lod_5
.............\app_shell
.............\.........\app_shell.cpp
.............\.........\app_shell.h
.............\.........\glext.h
.............\.........\include
.............\.........\.......\jconfig.h
.............\.........\.......\jmorecfg.h
.............\.........\.......\jpeglib.h
.............\.........\.......\zconf.h
.............\.........\.......\zlib.h
.............\.........\jpeg_load.cpp
.............\.........\jpeg_load.h
.............\.........\lib
.............\.........\...\jpg.lib
.............\.........\...\zlib.lib
.............\.........\os_specific_opengl_headers.h
.............\binary_file_stuff.h
.............\bt_loader.cpp
.............\bt_loader.h
.............\Copyright.txt
.............\covariance.cpp
.............\covariance.h
.............\data
.............\....\bitmaps
.............\....\.......\models
.............\....\.......\......\mapobjects
.............\....\.......\......\..........\gratelamp
.............\....\.......\......\..........\.........\gratetorch2b.tga
.............\....\.......\......\..........\storch
.............\....\.......\textures
.............\....\.......\........\base_floor
.............\....\.......\........\base_wall2
.............\....\.......\........\common
.............\....\.......\........\gothic_ceiling
.............\....\.......\........\gothic_floor
.............\....\.......\........\gothic_light
.............\....\.......\........\gothic_trim
.............\....\.......\........\...........\supportborderside.jpg
.............\....\.......\........\...........\zinc.jpg
.............\....\.......\........\gothic_wall
.............\....\.......\........\halctf4
.............\....\.......\........\.......\metalsupport4small.jpg
.............\....\.......\........\.......\redskull.jpg
.............\....\.......\........\.......\supportborderb.jpg
.............\....\.......\........\.......\zinc.jpg
.............\....\.......\........\.......\zinctrim.jpg
.............\....\.......\........\.......\zinctrim_trans.jpg
.............\....\.......\........\liquids
.............\....\.......\........\skies
.............\....\.......\........\skin
.............\....\.......\........\stone
.............\....\Century Big.font_map
.............\....\Century Small.font_map
.............\figure1.cpp
.............\figure1.exe