Description: OpenGL simulation of the flame, using a particle system to carry out to achieve, I hope all of you to help
- [ParticleDemo] - VC OpenGl, particle system programming a
- [Particleglor] - done a very nice flame map, based on par
- [opengl_particals] - Functions/Classes:
- [Hair] - Humus hair simulation needs Humus Framew
- [OpGL123] - Functions/Classes:
- [openglgame] - The book is called
- [FluidSolver2] - Fluid simulation of a classical source c
- [Particle] - the IDE environment , Visual stdio 6.0 a
- [touch] - TouchFighter2 TouchFighter2 is an OpenGL
- [shishi-moni] - Particle System and OpenGL-based real-ti
File list (Check if you may need any files):