Description: The use of vertex shaders to achieve the topographic map rendering, is to learn from the good material shader programming
- [CameraMap] - use OpenGL libraries, the C Builder envi
- [nehe_world] - nehe source of a major demonstration of
- [PlayXML] - code demonstrated with Dom parsing XML,
- [AirForce] - LOD terrain rendering engine, the use of
- [Terrain] - The use of a high degree of topographic
- [ogl_arb_shader_simple_vs2ps] - Demonstrates how to write both a simple
- [Cartoon-bi] - direc3d use vertex shaders to achieve an
- [SkyBox] - Packaging of the sky boxes, to realize t
- [Src] - This is a game development in a large-sc
- [PDE] - Given partial differential equations of
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