Description: Recursive quadtree rendering such models similar character-meter grid. Recursive calls as a result of the whole process of mapping function, so it can be judged according to the error map of the fine DEM, thus rendering a different degree of precision DEM, for the settlement of roaming in the amount of data arising from the larger screen does not provide a model of fluid based on the phenomenon. This article does not LOD for research, but given quadtree traversal of the establishment and mapping method.
- [octree] - 3Do game code, based on the difference o
- [Engine_v0.2.tar] - a giant cool 3D game engine source code.
- [QuadTreeLOD] - OpenGL, topographic mapping, QuadTree qu
- [DEM_ReaderDisplay] - a VC DEM data prepared by the reader and
- [QuadTreeCodeCw] - quadtree, and the realization of the qua
- [MyQUADTREE] - quadtree procedures for accelerated 3D d
- [demo7_1] - OPENGL generate a terrain based on the g
- [migong] - Tc maze game running into the game, pres
- [Gaumix_EM] - Gaussian model using expectation maximiz
- [quaddemo] - This procedure is the use of VC and real
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