Description: Using three different methods of texture filtering in OpenGL application of a simple scene illumination
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- [3DCD] - with vc and borders to achieve 3D Collis
- [344q] - opengl animation to develop small progra
- [30_Collide] - Collision detection and physics simulati
- [qzl] - The world
- [07_FilterAndLight] - nehe source code, for example, the use o
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