Description: Use openGL, generated through the recursive tree-like fractals
- [etree_src] - opengl done a very nice tree, using frac
- [ftree12] - with VC++ fractal sequence on its laurel
- [DrawTree] - Functions/Classes:
- [OpenGLandVC.Rar] - thesis fractal landscape methods in plan
- [tree] - Gives the fractal calculation generate d
- [24count] - Operator 24 game source, with c achieved
- [3DTree] - In the visual c++ Use opengld graphics f
- [ROAM] - ROAM Dynamic Terrain LOD code
- [3DTree] - This is the book
File list (Check if you may need any files):