Description: D3D texture mapping to achieve development environment dx9, vc6.0
- [cube] - Functions/Classes:
- [ShaderSimpler] - Example of the shader model implemented
- [d3d] - A 3d scene, you can replace the floor ti
- [VolumeFog] - D3D fog to achieve efficiency, the effec
- [DirectDraw23456] - A program to display bitmaps in directdr
- [AutoReBack] - Realize jsp page and the page number whe
- [C_mingti_baize] - The source code of the C name problem is
- [SeaEffect] - D3D, the use of texture mapping to achie
- [pro_12_water] - D3D realize the use of water effects. Ve
- [reflectiionWater] - In DirectX, the real-time water reflecti
File list (Check if you may need any files):