Description: This an advanced tutorial. Before you decide to try out shadows, make sure you completely understand the base code, and make sure you are familiar with the stencil buffer. This tutorial was made possible by both Banu Cosmin & Brett Porter. Banu wrote the original code. Brett cleaned the code up, combined it into one file, and wrote the HTML for the tutorial. The effect is amazing! Shadows that actual wrap around objects, and distort on the walls and floor. Thanks to Banu and Brett for their hard work, this is truely a great tutorial!
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To Search:
- [shadows] - use OpenGL block algorithm, Y study for
- [teg] - MP3 ID3v2 Teg Editor
- [VertexBufferObjects] - When you need raw polygon-pushing power,
- [stencil] - The use of templates in the OpenGL test
File list (Check if you may need any files):