Description: Simulate the real fireworks effects, particle flow, particle flow speed, life, etc., Windows development environment, the use of OpenGL
- [fish_openGL] - the procedures in Visual Studio 6.0, he
- [szu] - This is a powerbuilder do with the perfo
- [particlesystem] - Students to use OpenGL to achieve a part
- [OpenGLRedBook] - opengl book with Little Red Book of the
- [Water] - Three-dimensional water world, the movem
- [FireworkSystemDemo] - D3D particles in the system, an example
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