Description: The VolumeTexture sample illustrates how to use the new volume textures in
Direct3D. Normally, a texture is thought of as a 2D image, which have a
width and a height and whose "texels" are addressed with two coordinate,
tu and tv. Volume textures are the 3D counterparts, with a width, height,
and depth, are are addressed with three coordinates, tu, tv, and tw.
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