Description: Paper describes the authors studied several aspects of game design, game design is the most commonly used technology. First, the concept of the game and its development process so the overall description then introduces the basic idea of game design, architecture and planning, games, games and story planning aspects subsequent maps, animation, physical action simulation, information management , artificial intelligence and so on to Visual C++ done some described as an example also of Tetris game as an example, discussed the realization of the game programming methods, such as the creation of the framework of the game interface, the background shows that box control and display results and ranking, etc. the last is a summary of and prospects.
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