Description: Learning OPENGL very good example, and the U.S. share,
To Search:
- [yuv_play] - YUV real show, do not directly translate
- [AviRecorder] - VFW use of video cameras produced by the
- [1602LCD_cymometer] - AT89S52 based on the frequency of the pr
- [zaixian] - Online Network TV (VB version) of this c
File list (Check if you may need any files):
CHAPTER01
.........\3DEDITOR
.........\........\3DEDITOR.APS
.........\........\3DEDITOR.CLW
.........\........\3DEDITOR.CPP
.........\........\3DEDITOR.DSP
.........\........\3DEDITOR.DSW
.........\........\3DEDITOR.H
.........\........\3DEDITOR.NCB
.........\........\3DEDITOR.OPT
.........\........\3DEDITOR.PLG
.........\........\3DEDITOR.RC
.........\........\3DEDITORDOC.CPP
.........\........\3DEDITORDOC.H
.........\........\3DEDITORVIEW.CPP
.........\........\3DEDITORVIEW.H
.........\........\AVICAPTURE.CPP
.........\........\AVICAPTURE.H
.........\........\CHILDFRM.CPP
.........\........\CHILDFRM.H
.........\........\CHUNKFILE.CPP
.........\........\CHUNKFILE.H
.........\........\CLASSLIB.CPP
.........\........\CLASSLIB.H
.........\........\DEFS.H
.........\........\DLGCAPTUREMOVIE.CPP
.........\........\DLGCAPTUREMOVIE.H
.........\........\DLGIMPORT.CPP
.........\........\DLGIMPORT.H
.........\........\DLGMAPPING.CPP
.........\........\DLGMAPPING.H
.........\........\DLGMATERIAL.CPP
.........\........\DLGMATERIAL.H
.........\........\DLGPROPERTIES.CPP
.........\........\DLGPROPERTIES.H
.........\........\DLGRAYTRACE.CPP
.........\........\DLGRAYTRACE.H
.........\........\EXPORT3DS.CPP
.........\........\GLMEMORYDC.CPP
.........\........\GLMEMORYDC.H
.........\........\IMAGECAPTURE.CPP
.........\........\IMAGECAPTURE.H
.........\........\IMPEXP3DS.H
.........\........\IMPORT3DS.CPP
.........\........\IMPORT3DS_PM.CPP
.........\........\IMPORT3DS_PM.H
.........\........\IMPORTPROGRESS.CPP
.........\........\IMPORTPROGRESS.H
.........\........\JCONFIG.H
.........\........\JMORECFG.H
.........\........\JPEG.H
.........\........\JPEG.LIB
.........\........\JPEGLIB.H
.........\........\MAINFRM.CPP
.........\........\MAINFRM.H
.........\........\OBJECT.CPP
.........\........\OBJECT.H
.........\........\PICTURE.CPP
.........\........\PICTURE.H
.........\........\PNG.H
.........\........\PNGCONF.H
.........\........\RAYTRACE.CPP
.........\........\README.TXT
.........\........\RELEASE
.........\........\RENDERVIEW.CPP
.........\........\RENDERVIEW.H
.........\........\RES
.........\........\...\3DEDITOR.RC2
.........\........\...\BMP00001.BMP
.........\........\...\BMP00002.BMP
.........\........\...\CURSOR1.CUR
.........\........\...\CURSOR2.CUR
.........\........\...\CURSOR3.CUR
.........\........\...\CURSOR4.CUR
.........\........\...\TOOLBAR1.BMP
.........\........\...\TOOLBAR2.BMP
.........\........\...\TOOLBAR3.BMP
.........\........\...\TOOLBAR_.BMP
.........\........\RESOURCE.H
.........\........\SAMPLES
.........\........\.......\111.3DS
.........\........\.......\A3DPLNT1.3DS
.........\........\.......\AMALTHEA.3DS
.........\........\.......\ANT.3DE
.........\........\.......\ANT.3DP
.........\........\.......\BACCHUS.3DS
.........\........\.......\BGMC.JPG
.........\........\.......\BGVISA.JPG
.........\........\.......\BOWLING.3DP
.........\........\.......\BRICK.TGA
.........\........\.......\BUNNY.3DP
.........\........\.......\CASTALIA.3DS