File list (Check if you may need any files):
Opcode
......\Opcode
......\......\Ice
......\......\...\IceAABB.cpp
......\......\...\IceAABB.h
......\......\...\IceAxes.h
......\......\...\IceBoundingSphere.h
......\......\...\IceContainer.cpp
......\......\...\IceContainer.h
......\......\...\IceFPU.h
......\......\...\IceHPoint.cpp
......\......\...\IceHPoint.h
......\......\...\IceIndexedTriangle.cpp
......\......\...\IceIndexedTriangle.h
......\......\...\IceLSS.h
......\......\...\IceMatrix3x3.cpp
......\......\...\IceMatrix3x3.h
......\......\...\IceMatrix4x4.cpp
......\......\...\IceMatrix4x4.h
......\......\...\IceMemoryMacros.h
......\......\...\IceOBB.cpp
......\......\...\IceOBB.h
......\......\...\IcePairs.h
......\......\...\IcePlane.cpp
......\......\...\IcePlane.h
......\......\...\IcePoint.cpp
......\......\...\IcePoint.h
......\......\...\IcePreprocessor.h
......\......\...\IceRandom.cpp
......\......\...\IceRandom.h
......\......\...\IceRay.cpp
......\......\...\IceRay.h
......\......\...\IceRevisitedRadix.cpp
......\......\...\IceRevisitedRadix.h
......\......\...\IceSegment.cpp
......\......\...\IceSegment.h
......\......\...\IceTriangle.cpp
......\......\...\IceTriangle.h
......\......\...\IceTrilist.h
......\......\...\IceTypes.h
......\......\...\IceUtils.cpp
......\......\...\IceUtils.h
......\......\Opcode.cpp
......\......\Opcode.dsp
......\......\Opcode.dsw
......\......\Opcode.h
......\......\Opcode.ncb
......\......\Opcode.opt
......\......\Opcode.plg
......\......\OPC_AABBCollider.cpp
......\......\OPC_AABBCollider.h
......\......\OPC_AABBTree.cpp
......\......\OPC_AABBTree.h
......\......\OPC_BaseModel.cpp
......\......\OPC_BaseModel.h
......\......\OPC_BoxBoxOverlap.h
......\......\OPC_BoxPruning.cpp
......\......\OPC_BoxPruning.h
......\......\OPC_Collider.cpp
......\......\OPC_Collider.h
......\......\OPC_Common.cpp
......\......\OPC_Common.h
......\......\OPC_HybridModel.cpp
......\......\OPC_HybridModel.h
......\......\OPC_IceHook.h
......\......\OPC_LSSAABBOverlap.h
......\......\OPC_LSSCollider.cpp
......\......\OPC_LSSCollider.h
......\......\OPC_LSSTriOverlap.h
......\......\OPC_MeshInterface.cpp
......\......\OPC_MeshInterface.h
......\......\OPC_Model.cpp
......\......\OPC_Model.h
......\......\OPC_OBBCollider.cpp
......\......\OPC_OBBCollider.h
......\......\OPC_OptimizedTree.cpp
......\......\OPC_OptimizedTree.h
......\......\OPC_Picking.cpp
......\......\OPC_Picking.h
......\......\OPC_PlanesAABBOverlap.h
......\......\OPC_PlanesCollider.cpp
......\......\OPC_PlanesCollider.h
......\......\OPC_PlanesTriOverlap.h
......\......\OPC_RayAABBOverlap.h
......\......\OPC_RayCollider.cpp
......\......\OPC_RayCollider.h
......\......\OPC_RayTriOverlap.h
......\......\OPC_Settings.h
......\......\OPC_SphereAABBOverlap.h
......\......\OPC_SphereCollider.cpp
......\......\OPC_SphereCollider.h
......\......\OPC_SphereTriOverlap.h
......\......\OPC_SweepAndPrune.cpp
......\......\OPC_SweepAndPrune.h
......\......\OPC_TreeBuilders.cpp
......\......\OPC_TreeBuilders.h
......\......\OPC_TreeCollider.cpp
......\......\OPC_TreeCollider.h
......\......\OPC_TriBoxOverlap.h
......\......\OPC_TriTriOverlap.h