Description: Environment interface, used in 3D game development. stdafx.h: include file for standard system include files. Microsoft C and C++ Compiler provided for any pre-compiled C or C++ Code (including inline code) option. Using this performance characteristics, you can compile a stable body of code will be compiled state of the code stored in the document, as well as in subsequent compiler will pre-compiled code with the code still under development combine. Since the compiler does not need to re-stabilize the code, so the speed of the back of each compiler must faster.
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........\bugs.txt
........\delTmp.bat
........\DirectX9
........\........\D3DX8.pas
........\........\D3DX9.pas
........\........\Direct3D.pas
........\........\Direct3D8.pas
........\........\Direct3D9.pas
........\........\DirectDraw.pas
........\........\DirectInput.pas
........\........\DirectMusic.pas
........\........\DirectPlay8.pas
........\........\DirectShow9.pas
........\........\DirectSound.pas
........\........\DirectX.inc
........\........\DX7toDX8.pas
........\........\dxerr8.pas
........\........\dxerr9.pas
........\........\DXFile.pas
........\........\DXTypes.pas
........\........\Jedi.inc
........\........\UseD3D8.inc
........\........\WMF9.pas
........\DownLoad.dpr
........\download.exe
........\Download.ini
........\DownLoad.res
........\untAudioPlayer.pas
........\UntDebug.pas
........\untDXShow.pas
........\untFrmMain.dfm
........\untFrmMain.pas
........\untHookAPI.pas
........\untHTTPSock.pas
........\untImageButton.pas
........\untLRCDisplay.pas
........\untLRCSvr.pas
........\untMemoryPool.pas
........\untPublic.pas
........\untRunOnce.pas
........\untSaveThread.pas
........\untSearchThread.pas
........\untSkinHintWin.pas
........\untSkinScrollBar.pas
........\untSkinSlider.pas
........\untTaskThread.pas
........\untThreadPool.pas
........\untTopNThread.pas
........\技术点.txt
........\编译说明.txt
readme.txt
最终可执行程序
..............\MusicPlayer.exe
..............\ReadMe.txt