Description: 3D game display process, plus the development of the engine source code, simple and practical
- [3dmesh] - This a very good example of three-dimens
- [37] - The use of 3D data on the GPU octree to
- [JAVAMEFORRPGGAME] - Java ME mobile RPG game design the ultim
- [SuperMarry] - RPG SAYYAF Heroes stand-alone game sourc
- [3ds] - vc call 3ds file
File list (Check if you may need any files):
AnimationEditor
...............\AnimationEditor.cpp
...............\AnimationEditor.h
...............\AnimationEditor.rc
...............\AnimationEditor.sln
...............\AnimationEditor.vcproj
...............\AniPool.cpp
...............\AniPool.h
...............\ASE
...............\...\ASEngine.h
...............\...\ASEngine.lib
...............\...\Core
...............\...\....\2DFrame.h
...............\...\....\AniFile.h
...............\...\....\Animation.h
...............\...\....\Application.h
...............\...\....\Color.h
...............\...\....\Common.h
...............\...\....\Console.h
...............\...\....\Font.h
...............\...\....\FontTexture.h
...............\...\....\FrameManager.h
...............\...\....\Frames.h
...............\...\....\GPoint.h
...............\...\....\Graphics.h
...............\...\....\IniFile.h
...............\...\....\Input.h
...............\...\....\Interface.h
...............\...\....\Log.h
...............\...\....\Message.h
...............\...\....\Particle.h
...............\...\....\Task.h
...............\...\....\Texture.h
...............\...\....\TextureManager.h
...............\...\....\Timer.h
...............\...\....\Vector2D.h
...............\...\GUI
...............\...\...\Button.h
...............\...\...\CheckBox.h
...............\...\...\GUIManager.h
...............\...\...\ListBox.h
...............\...\...\NumberInputBox.h
...............\...\...\RadioGroup.h
...............\...\...\ScrollBar.h
...............\...\...\Slider.h
...............\...\...\Static.h
...............\...\...\Window.h
...............\...\resource.h
...............\...\stdafx.h
...............\ChildView.cpp
...............\ChildView.h
...............\MainFrm.cpp
...............\MainFrm.h
...............\ReadMe.txt
...............\res
...............\...\AnimationEditor.rc2
...............\resource.h
...............\SetDelay.cpp
...............\SetDelay.h
...............\stdafx.cpp
...............\stdafx.h
ASEngine
........\ASEngine.cpp
........\ASEngine.h
........\ASEngine.sln
........\ASEngine.vcproj
........\Core
........\....\2DFrame.cpp
........\....\2DFrame.h
........\....\AniFile.cpp
........\....\AniFile.h
........\....\Animation.cpp
........\....\Animation.h
........\....\Application.cpp
........\....\Application.h
........\....\Color.cpp
........\....\Color.h
........\....\Common.cpp
........\....\Common.h
........\....\Console.cpp
........\....\Console.h
........\....\Font.cpp
........\....\Font.h
........\....\FontTexture.cpp
........\....\FontTexture.h
........\....\FrameManager.cpp
........\....\FrameManager.h
........\....\Frames.cpp
........\....\Frames.h
........\....\GPoint.cpp
........\....\GPoint.h
........\....\Graphics.cpp
........\....\Graphics.h
........\....\IniFile.cpp
........\....\IniFile.h
........\....\Input.cpp
........\....\Input.h
........\....\Interface.cpp