File list (Check if you may need any files):
vb3dshot
........\3dshoot[1]
........\..........\Data
........\..........\....\Background.bmp
........\..........\....\Collission.dat
........\..........\....\Highscore.dat
........\..........\....\Setting.dat
........\..........\....\Size.dat
........\..........\....\Startup.dat
........\..........\DataTypes.cls
........\..........\Game.bas
........\..........\Materials
........\..........\.........\Global.mat
........\..........\Mk3d.bas
........\..........\Mk3dAnimatedObject.cls
........\..........\Mk3dEffectObject.cls
........\..........\Mk3dObject.cls
........\..........\MSSCCPRJ.SCC
........\..........\Objects
........\..........\.......\Blood.obj
........\..........\.......\Bot Died.lig
........\..........\.......\Bot Died.obj
........\..........\.......\Bot Stand.lig
........\..........\.......\Bot Stand.obj
........\..........\.......\Bot StepLeft.lig
........\..........\.......\Bot StepLeft.obj
........\..........\.......\Bot StepRight.lig
........\..........\.......\Bot StepRight.obj
........\..........\.......\Bullet.lig
........\..........\.......\Bullet.obj
........\..........\.......\Landscape.lig
........\..........\.......\Landscape.obj
........\..........\.......\Weapon.lig
........\..........\.......\Weapon.obj
........\..........\RenderForm.frm
........\..........\RenderForm.frx
........\..........\Shot It.exe
........\..........\Shotit.vbp
........\..........\Shotit.vbw
........\..........\Sounds
........\..........\......\Shoot.wav
........\..........\......\Walk.wav
........\..........\StartForm.frm
........\..........\StartForm.frx
........\..........\STARTF~1.log
........\..........\Textures
........\..........\........\Bot Jean.bmp
........\..........\........\Bot Pullover.bmp
........\..........\........\Bot Shoe.bmp
........\..........\........\Bot SkinToHair.bmp
........\..........\........\Bot.tex
........\..........\........\Bullet Main.bmp
........\..........\........\Bullet Top.bmp
........\..........\........\Bullet.tex
........\..........\........\Land Bark.bmp
........\..........\........\Land Brick.bmp
........\..........\........\Land Door.bmp
........\..........\........\Land Grass.bmp
........\..........\........\Land Leaf.bmp
........\..........\........\Land Roof.bmp
........\..........\........\Land Stones.bmp
........\..........\........\Land WallGrey.bmp
........\..........\........\Land WallWhite.bmp
........\..........\........\Land Window.bmp
........\..........\........\Land WindowSpecial.bmp
........\..........\........\Landscape.tex
........\..........\........\Weap Between.bmp
........\..........\........\Weap Body.bmp
........\..........\........\Weap Fill.bmp
........\..........\........\Weap Finish.bmp
........\..........\........\Weap Handle.bmp
........\..........\........\Weap Last.bmp
........\..........\........\Weap Overshot.bmp
........\..........\........\Weap Run.bmp
........\..........\........\Weap Shot.bmp
........\..........\........\Weapon.tex
vb船
....\data.dat
....\elvis.wav
....\elvis2.wav
....\explo.psp
....\explo.wav
....\frmHigh.frm
....\frmHigh.frx
....\hit.wav
....\main.frm
....\main.frx
....\mine.ico
....\Module1.bas
....\Subhunter.vbp
....\Subhunter.vbw