Description: Modified version of the openGL3D Terrain Generation, add a surface texture mapping, and more real
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MyTerrain1修改
..............\Debug
..............\glut.h
..............\glut32.lib
..............\MainFrm.cpp
..............\MainFrm.h
..............\MyGrid.cpp
..............\MyGrid.h
..............\MyTerrain1.aps
..............\MyTerrain1.clw
..............\MyTerrain1.cpp
..............\MyTerrain1.dsp
..............\MyTerrain1.dsw
..............\MyTerrain1.h
..............\MyTerrain1.ncb
..............\MyTerrain1.opt
..............\MyTerrain1.plg
..............\MyTerrain1.rc
..............\MyTerrain1Doc.cpp
..............\MyTerrain1Doc.h
..............\MyTerrain1View.cpp
..............\MyTerrain1View.h
..............\MyTexture.cpp
..............\MyTexture.h
..............\ReadMe.txt
..............\Release
..............\RES
..............\...\MyTerrain1.rc2
..............\Resource.h
..............\StdAfx.cpp
..............\StdAfx.h
..............\TR.RGB