Description: Panda3d in the demo program, I used to do with irrlicht+ newton one. The procedure is simple and also to bring the source. Mode of operation: tilt mouse tray, moving the ball to the flash zone to cross the border.
- [Maze] - Using C++ With IRRLICHT game engine deve
File list (Check if you may need any files):
maze
....\design
....\exe
....\...\ball.3DS
....\...\ball.mtl
....\...\ball.obj
....\...\game.log
....\...\Irrlicht.dll
....\...\maze.exe
....\...\Newton.dll
....\...\Particle.tga
....\...\reflect.hlsl
....\...\stage02.3DS
....\...\stage02.irr
....\...\water.hlsl
....\...\white.hlsl
....\GameRes Readme.txt
....\maze.sln
....\readme.txt
....\src
....\...\main.cpp
....\...\maze.vcproj
....\...\maze.vcproj.20080611-0813.Administrator.user
....\...\maze.vcproj.ZHANG-JV0OFWQS4.zhang.user
....\...\zcommon.cpp
....\...\zcommon.h
....\...\Zinput.cpp
....\...\ZInput.h