Description: Focus on the 3d of the 2d technology, this book helps people understand the directx technology foundation in 3d
File list (Check if you may need any files):
Part II Code
............\Chapter 1
............\.........\D3D9 Init
............\.........\.........\d3dInit.cpp
............\.........\.........\d3dUtility.cpp
............\.........\.........\d3dUtility.h
............\Chapter 2
............\.........\no samples for chap2.txt
............\Chapter 3
............\.........\Cube
............\.........\....\cube.cpp
............\.........\....\d3dUtility.cpp
............\.........\....\d3dUtility.h
............\.........\D3DXCreate
............\.........\..........\d3dUtility.cpp
............\.........\..........\d3dUtility.h
............\.........\..........\d3dxcreate.cpp
............\.........\Teapot
............\.........\......\d3dUtility.cpp
............\.........\......\d3dUtility.h
............\.........\......\teapot.cpp
............\.........\Triangle
............\.........\........\d3dUtility.cpp
............\.........\........\d3dUtility.h
............\.........\........\triangle.cpp
............\Chapter 4
............\.........\Colore Triangle
............\.........\...............\colorTriangle.cpp
............\.........\...............\d3dUtility.cpp
............\.........\...............\d3dUtility.h
............\Chapter 5
............\.........\directional light
............\.........\.................\d3dUtility.cpp
............\.........\.................\d3dUtility.h
............\.........\.................\directionalLight.cpp
............\.........\lit pyramid
............\.........\...........\d3dUtility.cpp
............\.........\...........\d3dUtility.h
............\.........\...........\litPyramid.cpp
............\.........\point light
............\.........\...........\d3dUtility.cpp
............\.........\...........\d3dUtility.h
............\.........\...........\pointLight.cpp
............\.........\spotlight
............\.........\.........\d3dUtility.cpp
............\.........\.........\d3dUtility.h
............\.........\.........\spotLight.cpp
............\Chapter 6
............\.........\AddressModes
............\.........\............\addressModes.cpp
............\.........\............\d3dUtility.cpp
............\.........\............\d3dUtility.h
............\.........\TexCube
............\.........\.......\cube.cpp
............\.........\.......\cube.h
............\.........\.......\d3dUtility.cpp
............\.........\.......\d3dUtility.h
............\.........\.......\texCube.cpp
............\.........\.......\vertex.h
............\.........\TexQuad
............\.........\.......\d3dUtility.cpp
............\.........\.......\d3dUtility.h
............\.........\.......\texQuad.cpp
............\Chapter 7
............\.........\MtrlAlpha
............\.........\.........\d3dUtility.cpp
............\.........\.........\d3dUtility.h
............\.........\.........\mtrlAlpha.cpp
............\.........\texAlpha
............\.........\........\cratewalpha.dds
............\.........\........\cube.cpp
............\.........\........\cube.h
............\.........\........\d3dUtility.cpp
............\.........\........\d3dUtility.h
............\.........\........\texAlpha.cpp
............\.........\........\vertex.h
............\Chapter 8
............\.........\Stencil Mirror