Description: A game map tracking system demo, developed using VC and DirectX9.0,it s a typical module in game development.
To Search:
- [dx] - document containing directX development
- [sxdl] - SxDL-- 2D/3D game engine, the use of VC
- [My3DGameMap] - Sample code of the game map. Written by
- [MapEdit] - This the imitation of the RPG games RPGm
- [Battle] - A battle system demo,developed using VC
- [dx9_2d_demo_game] - Based on the 2D flight shooting DX9 Game
- [02_WalkByOrder] - DirectX 9.0 application programming, imp
- [RigidbodySimulationDemo] - This is a development of a rigid body wi
File list (Check if you may need any files):
Mapping
.......\Data
.......\....\AutoSrc.ms3d
.......\....\AutoSrc.x
.......\....\Door.x
.......\....\DoorClose.x
.......\....\DoorOpen.x
.......\....\Idle.x
.......\....\Level.bar
.......\....\Level.ms3d
.......\....\Level.trg
.......\....\level.x
.......\....\Walk.x
.......\....\Warrior.x
.......\Mapping
.......\.......\Automap.cpp
.......\.......\Automap.h
.......\.......\Barrier.cpp
.......\.......\Barrier.h
.......\.......\Core_Global.h
.......\.......\Core_Graphics.cpp
.......\.......\Core_Graphics.h
.......\.......\Core_Input.cpp
.......\.......\Core_Input.h
.......\.......\Core_Network.cpp
.......\.......\Core_Network.h
.......\.......\Core_Sound.cpp
.......\.......\Core_Sound.h
.......\.......\Core_System.cpp
.......\.......\Core_System.h
.......\.......\Debug
.......\.......\Frustum.cpp
.......\.......\Frustum.h
.......\.......\Mapping.dsp
.......\.......\Mapping.dsw
.......\.......\Mapping.exe
.......\.......\Mapping.ncb
.......\.......\Mapping.opt
.......\.......\Mapping.plg
.......\.......\NodeTree.cpp
.......\.......\NodeTree.h
.......\.......\Release
.......\.......\Trigger.cpp
.......\.......\Trigger.h
.......\.......\WinMain.cpp