Description: Clear Mine mine Game: This is a simulation game mine vc coding procedure coding thought: through several array set the location of mined areas, their own view class create a member of several functions, analysis of whether there are mine, and mine the months few. DirectDraw-based mini-games Koules: Koules is based on the DirectDraw Game with small DirectDraw, DirectSound, DirectInput comprehensive examples transplanted from the Games under linux, the original code easier to understand the structure better.
File list (Check if you may need any files):
基于DirectDraw的小游戏;Koules
.............................\Koules
.............................\......\AboutDlg.cpp
.............................\......\AboutDlg.h
.............................\......\DirectDrawApp.cpp
.............................\......\DirectDrawApp.h
.............................\......\DirectDrawWin.cpp
.............................\......\DirectDrawWin.h
.............................\......\Hand-m.cur
.............................\......\Headers.cpp
.............................\......\Headers.h
.............................\......\icon1.ico
.............................\......\kou.msk
.............................\......\Koules.dsp
.............................\......\Koules.dsw
.............................\......\Koules.ncb
.............................\......\Koules.opt
.............................\......\Koules.plg
.............................\......\Koules.rc
.............................\......\KoulesApp.cpp
.............................\......\KoulesApp.h
.............................\......\KoulesWin.cpp
.............................\......\KoulesWin.h
.............................\......\KSRC
.............................\......\....\CMAP.CPP
.............................\......\....\Framebuffer.cpp
.............................\......\....\Framebuffer.h
.............................\......\....\GAMEPLAN.CPP
.............................\......\....\INIT.CPP
.............................\......\....\Input.cpp
.............................\......\....\Input.h
.............................\......\....\Interface.cpp
.............................\......\....\Interface.h
.............................\......\....\INTRO.CPP
.............................\......\....\Koules.cpp
.............................\......\....\KOULES.H
.............................\......\....\KSRC.PLG
.............................\......\....\MENU.CPP
.............................\......\....\RCFILES.CPP
.............................\......\....\Sound.cpp
.............................\......\....\Sound.h
.............................\......\....\SOUNDS
.............................\......\....\......\AUHEAD
.............................\......\....\......\Colize.raw
.............................\......\....\......\Creator1.raw
.............................\......\....\......\Creator2.raw
.............................\......\....\......\Destroy1.raw
.............................\......\....\......\Destroy2.raw
.............................\......\....\......\End.raw
.............................\......\....\......\Start.raw
.............................\......\....\TEXT.H
.............................\......\resource.h
.............................\......\Zm