Description: The program implementation of the graphics in the classic bump texture mapping algorithm. Bump texture mapping is a texture blending method, which can create three-dimensional objects the appearance of complex surface texture. Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results. Bump texture mapping can express through a convex surface of a high degree of plan [known as the bump texture], to another environment, said mapping surface texture map texture coordinates corresponding interference, through interference with texture coordinates will be applied to environment mapping, resulting in uneven display.
File list (Check if you may need any files):
3DS.h
Camera.h
glext.h
main.cpp
MyGloss.gif
MypicBump.gif
PhongBump.dsp
PhongBump.dsw
PhongBump.exe
PhongBump.ncb
PhongBump.opt
PhongBump.plg
PhongBump_pixel.cg
PhongBump_vertex.cg
tile16.gif
tile16Bump.gif