Description: opengl prepared wave simulation procedure, I do not quite understand, but it is good procedure
- [opgl_torus] - Functions/Classes:
- [graphics_fenxing] - simulated a ripple on the surface, the m
- [WaveEquation] - ripple simulation. Tools : Opengl+ glut
- [CgOpenGL] - Cg and OpenGL-based real-time simulation
- [WaterScr0.03] - 2d water ripple code gdi+ Vc very beauti
- [BumpWaves] - Wave simulation results, the realization
- [distort] - Water ripple opengl virtual reality simu
File list (Check if you may need any files):
CartonRipple
............\CartonRipple.aps
............\CartonRipple.clw
............\CartonRipple.cpp
............\CartonRipple.dsp
............\CartonRipple.dsw
............\CartonRipple.h
............\CartonRipple.ncb
............\CartonRipple.opt
............\CartonRipple.plg
............\CartonRipple.rc
............\CartonRippleDoc.cpp
............\CartonRippleDoc.h
............\CartonRippleView.cpp
............\CartonRippleView.h
............\CWaterRoutine.cpp
............\CWaterRoutine.h
............\Debug
............\DIBSectionLite.cpp
............\DIBSectionLite.h
............\MainFrm.cpp
............\MainFrm.h
............\ParameterSettingDlg.cpp
............\ParameterSettingDlg.h
............\ReadMe.txt
............\res
............\...\CartonRipple.rc2
............\...\RAIN2.bmp
............\...\Toolbar.bmp
............\resource.h
............\SampleDlg.cpp
............\SampleDlg.h
............\ScanConverting.exe
............\SolidData.txt
............\StdAfx.cpp
............\StdAfx.h