Description: srand[getpid[]]
/* initialize some of the memory*/
memset[heightmap, 0, MAPSIZE*MAPSIZE]
memset[vpage, 0, RENDERWIDTH* RENDERHEIGHT]
printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
heightmap[0] = [rand[] 128]+ 64 // initialize starting point on map
CreateFractalMap[0, 0, MAPSIZE, MAPSIZE]
printf["Smoothing terrain\n"]
for [i = 0 i < 5 i++]
SmoothMap[]
MakeColorMap[]
- [Terrain] - opengl terrain editor Focus On 3D Terrai
- [justforfun] - srand[getpid[]] /* initialize some of t
File list (Check if you may need any files):
yacc
....\calc.y
....\count.l
....\lex.yy.c