Description: vc++ through texture mapping implementation of dynamic clouds, clouds in a limited plane, using OpenGL implementation, the program can automatically generate texture data.
File list (Check if you may need any files):
Cloud
.....\CLOUD.C
.....\CLOUD.DSP
.....\CLOUD.DSW
.....\cloud.exe
.....\CLOUD.NCB
.....\CLOUD.OPT
.....\cloud.plg
.....\CLOUDS.BW
.....\GLU.DLL
.....\GLUT.DLL
.....\GLUT32.DLL
.....\TEXTURE.C
.....\TEXTURE.H