Description: DX source implementation of the easy cases point light, spotlight, parallel implementation of light
- [light_effect] - Establishes the photosource in the pict
- [directx] - Welcome to the DX Guide. At least this t
- [shadowmap] - ShadowMapping a simple source code, and
- [dx1] - dx shadow mapping process requires dxsdk
- [Frame_03] - Developed my own 3D flight shooting game
File list (Check if you may need any files):
SkyStar光照相机
...............\Camera.cpp
...............\Camera.h
...............\common.h
...............\Debug
...............\.....\BuildLog.htm
...............\.....\Camera.obj
...............\.....\Game.obj
...............\.....\MainFrame.obj
...............\.....\SkyStar.exe
...............\.....\SkyStar.ilk
...............\.....\SkyStar.pdb
...............\.....\vc70.idb
...............\.....\vc70.pdb
...............\.....\Vertex.obj
...............\dx_logo.dds
...............\Game.cpp
...............\Game.h
...............\MainFrame.cpp
...............\SkyStar.exe
...............\SkyStar.ncb
...............\SkyStar.sln
...............\SkyStar.vcproj
...............\Vertex.cpp
...............\Vertex.h