Description: Pixel implementation ShapeManage achieve serialize access management implementation click pick up pick up and surrounded by weak implementation grouping state pixel Laws (move, delete, stacked levels, zoom, stretch, etc.) achieve strong grouping state pixel modification implementation Based on the operation of the revocation list with the duplicate
To Search:
- [UndoRedo] - This procedure of the main user of the r
- [BMPSelect] - Images through the mouse to choose the d
- [MSDN-tracker] - Inside MSDN example. Can draw a straight
File list (Check if you may need any files):
S10zx05-06
..........\Debug
..........\Include
..........\.......\MyObList.h
..........\.......\MyPoint.h
..........\.......\OperatorList.h
..........\.......\Shape.h
..........\.......\ShapeManage.h
..........\.......\ShapeSystem.h
..........\Lib
..........\Zx10MyDraw
..........\..........\ColorPane.cpp
..........\..........\ColorPane.h
..........\..........\Debug
..........\..........\Gws17MyDraw.opt
..........\..........\Gws17ShapeDll.dll
..........\..........\hlp
..........\..........\MainFrm.cpp
..........\..........\MainFrm.h
..........\..........\Module.cpp
..........\..........\Module.h
..........\..........\MyToolBar.cpp
..........\..........\MyToolBar.h
..........\..........\OptionZone.cpp
..........\..........\OptionZone.h
..........\..........\ReadMe.txt
..........\..........\res
..........\..........\...\mainfram.bmp
..........\..........\...\toolbar1.bmp
..........\..........\...\toorbar.bmp
..........\..........\...\Zx10MyDraw.ico
..........\..........\...\Zx10MyDraw.rc2
..........\..........\...\Zx10MyDrawDOC.ico
..........\..........\Resource.h
..........\..........\StdAfx.cpp
..........\..........\StdAfx.h
..........\..........\Zx10MyDraw.aps
..........\..........\Zx10MyDraw.clw
..........\..........\Zx10MyDraw.cpp
..........\..........\Zx10MyDraw.dsp
..........\..........\Zx10MyDraw.dsw
..........\..........\Zx10MyDraw.h
..........\..........\Zx10MyDraw.ncb
..........\..........\Zx10MyDraw.opt
..........\..........\Zx10MyDraw.plg
..........\..........\Zx10MyDraw.rc
..........\..........\Zx10MyDrawDOC.cpp
..........\..........\Zx10MyDrawDOC.h
..........\..........\Zx10MyDrawVIEW.cpp
..........\..........\Zx10MyDrawVIEW.h
..........\Zx10ShapeDll
..........\............\Choose.cpp
..........\............\Choose.h
..........\............\Debug
..........\............\DoMove.cpp
..........\............\DoMove.h
..........\............\Ellipse.cpp
..........\............\Ellipse.h
..........\............\Freehand.cpp
..........\............\Freehand.h
..........\............\hlp
..........\............\Line.cpp
..........\............\Line.h
..........\............\Module.cpp
..........\............\Module.h
..........\............\MyObList.cpp
..........\............\MyObList.h
..........\............\MyPoint.cpp
..........\............\MyPoint.h
..........\............\Operator.cpp
..........\............\Operator.h
..........\............\OperatorList.cpp
..........\............\OperatorList.h
..........\............\Polyline.cpp
..........\............\Polyline.h
..........\............\ReadMe.txt
..........\............\Rectangle.cpp
..........\............\Rectangle.h
..........\............\res
..........\............\...\Zx10ShapeDll.rc2
..........\............\Resource.h
..........\............\Shape.cpp
..........\............\Shape.h
..........\............\ShapeManage.cpp
..........\............\ShapeManage.h
..........\............\ShapeMoveAttr.cpp
..........\............\ShapeMoveAttr.h
..........\............\ShapeSystem.cpp
..........\............\ShapeSystem.h
..........\............\StdAfx.cpp
..........\............\StdAfx.h
..........\............\StrechTo.cpp
..........\............\StrechTo.h
..........\............\Zx10ShapeDll.aps
..........\............\Zx10ShapeDll.clw
..........\............\Zx10ShapeDll.cpp