Description: Pool s Up Game is a three-dimensional game of billiards. The use of Direct3D, DirectAudio, DirectInput technology implementation. Its main function model has:
(1) initialization equipment (Direct3D and DirectInput, etc.)
(2) game loop control module
(3) scene initialization function
(4) rendering module
(5) the collision processing module
(6) lighting, the camera processing module
File list (Check if you may need any files):
Poolcode
........\Audio.cpp
........\Audio.h
........\Base.cpp
........\Base.h
........\Cue.cpp
........\Cue.h
........\Debug
........\.....\Pool.res
........\.....\vc60.idb
........\.....\vc60.pdb
........\Font.cpp
........\Font.h
........\Game.cpp
........\Game.h
........\Log.htm
........\Main.cpp
........\meshs
........\.....\table.x
........\Pool.aps
........\Pool.dsp
........\Pool.dsw
........\Pool.ico
........\Pool.ncb
........\Pool.opt
........\Pool.plg
........\Pool.rc
........\resource.h
........\Sounds
........\......\BGMusic.MID
........\......\Bimpacting0.WAV
........\......\Bimpacting1.wav
........\......\FallInHole.wav
........\......\HitBar.wav
........\......\HitCue0.wav
........\......\HitCue1.wav
........\Sphere.cpp
........\Sphere.h
........\table.3ds
........\Table.cpp
........\Table.h
........\table.max
........\textures
........\........\5.bmp
........\........\6.bmp
........\........\7.bmp
........\........\8.bmp
........\........\9.bmp
........\........\bar.bmp
........\........\cueend.bmp
........\........\cueside.bmp
........\........\net.jpg
........\........\net1.jpg
........\........\table.bmp