Description: DirectX implementation of MMORPG games in HUD functionality. That the figures above characters, the effect of blood, etc.. Since HUD is in the 3D space, so can achieve the effect of distance scaling.
File list (Check if you may need any files):
CHUD
....\CHud.cpp
....\CHud.h
....\Common.h
....\Debug
....\.....\BuildLog.htm
....\.....\CHud.obj
....\.....\CHud.sbr
....\.....\D3D_Test.bsc
....\.....\dx9_initialization.exe.intermediate.manifest
....\.....\dx9_initialization.ilk
....\.....\dx9_initialization.obj
....\.....\dx9_initialization.pdb
....\.....\dx9_initialization.res
....\.....\dx9_initialization.sbr
....\.....\HUD1.bmp
....\.....\mt.dep
....\.....\vc80.idb
....\.....\vc80.pdb
....\dx9_initialization.aps
....\dx9_initialization.cpp
....\dx9_initialization.rc
....\dx9_initialization.sln
....\dx9_initialization.vcproj
....\dx9_initialization.vcproj.ZZPROGRAM.Administrator.user
....\HUD1.bmp
....\resource.h