Description: This procedure are in vc and direcx development environment, the main applications are direcx templates, using templates to generate dynamic shadows.
To Search:
- [cjbtaskbarapplet] - basic DirectX games MFC project template
- [stencil] - Template cache using Direct3D realize a
- [dx1] - dx shadow mapping process requires dxsdk
- [dx9_shadow_volume] - Based on the shadow of shadow volume alg
- [light] - Using GPU to achieve control of lighting
- [shadow] - Use D3D implementation procedures, such
- [PanleShadow] - Visual C++/DirectX9 3D game development
File list (Check if you may need any files):
02_RealTimeShadow
.................\Common
.................\......\dxstdafx.cpp
.................\......\dxstdafx.h
.................\......\DXUT.cpp
.................\......\DXUT.h
.................\......\DXUTenum.cpp
.................\......\DXUTenum.h
.................\......\DXUTgui.cpp
.................\......\DXUTgui.h
.................\......\DXUTMesh.cpp
.................\......\DXUTMesh.h
.................\......\DXUTmisc.cpp
.................\......\DXUTmisc.h
.................\......\DXUTRes.cpp
.................\......\DXUTRes.h
.................\......\DXUTSettingsDlg.cpp
.................\......\DXUTSettingsDlg.h
.................\......\DXUTsound.cpp
.................\......\DXUTsound.h
.................\......\DXUT_2003.sln
.................\......\DXUT_2003.vcproj
.................\......\DXUT_2005.sln
.................\......\DXUT_2005.vcproj
.................\Media
.................\.....\airplane.x
.................\.....\seafloor.x
.................\RealTimeShadow.cpp
.................\RealTimeShadow.exe
.................\RealTimeShadow.manifest
.................\RealTimeShadow.rc
.................\RealTimeShadow_2003.sln
.................\RealTimeShadow_2003.suo
.................\RealTimeShadow_2003.vcproj
.................\RealTimeShadow_2005.sln
.................\RealTimeShadow_2005.vcproj
.................\resource.h
.................\ShadowVolume.cpp
.................\ShadowVolume.h