Description: 3D billiards game, the design of moderate intensity, angle calculation is accurate, after all, a classic game
File list (Check if you may need any files):
台球1.2版本源码
...............\DLL
...............\...\ECO
...............\...\...\ECO.cpp
...............\...\...\ECO.def
...............\...\...\ECO.dsp
...............\...\...\ECO.dsw
...............\...\...\ECO.h
...............\...\...\ECO.ncb
...............\...\...\ECO.opt
...............\...\...\ECO.plg
...............\...\...\ECO.rc
...............\...\...\res
...............\...\...\...\ECO.rc2
...............\...\...\Resource.h
...............\...\PCL
...............\...\...\ECO.dll
...............\...\...\Main.bas
...............\...\...\PCL.dll
...............\...\...\PCL.exp
...............\...\...\PCL.lib
...............\...\...\PCL.vbp
...............\...\...\PCL.vbw
...............\...\...\PoolBalls.cls
...............\...\...\PoolCamera.cls
...............\...\...\PoolCollision.cls
...............\...\...\PoolScenery.cls
...............\...\...\PoolScreen.cls
...............\Game
...............\....\Billiards.exe
...............\....\Billiards.frm
...............\....\Billiards.frx
...............\....\Billiards.log
...............\....\Billiards.PDM
...............\....\Billiards.vbp
...............\....\Billiards.vbw
...............\....\data
...............\....\....\ax
...............\....\....\..\g_b1.ax
...............\....\....\..\g_b10.ax
...............\....\....\..\g_b11.ax
...............\....\....\..\g_b12.ax
...............\....\....\..\g_b13.ax
...............\....\....\..\g_b14.ax
...............\....\....\..\g_b15.ax
...............\....\....\..\g_b2.ax
...............\....\....\..\g_b3.ax
...............\....\....\..\g_b4.ax
...............\....\....\..\g_b5.ax
...............\....\....\..\g_b6.ax
...............\....\....\..\g_b7.ax
...............\....\....\..\g_b8.ax
...............\....\....\..\g_b9.ax
...............\....\....\..\g_c.ax
...............\....\....\..\g_c1.ax
...............\....\....\..\g_r.ax
...............\....\....\..\g_r1.ax
...............\....\....\..\g_r2.ax
...............\....\....\..\g_r3.ax
...............\....\....\..\g_r4.ax
...............\....\....\..\g_r5.ax
...............\....\....\..\g_r6.ax
...............\....\....\..\g_r7.ax
...............\....\....\..\g_r8.ax
...............\....\....\..\g_s1.ax
...............\....\....\..\g_s10.ax
...............\....\....\..\g_s2.ax
...............\....\....\..\g_s3.ax
...............\....\....\..\g_s4.ax
...............\....\....\..\g_s5.ax
...............\....\....\..\g_s6.ax
...............\....\....\..\g_s7.ax
...............\....\....\..\g_s8.ax
...............\....\....\..\g_s9.ax
...............\....\....\..\g_t.ax
...............\....\....\..\g_t1.ax
...............\....\....\..\g_t2.ax
...............\....\....\..\g_t3.ax
...............\....\....\..\g_t4.ax
...............\....\....\..\g_t5.ax
...............\....\....\..\g_t6.ax
...............\....\....\snd
...............\....\....\...\g_back.wav
...............\....\....\...\g_bbhit.wav
...............\....\....\...\g_bthit.wav
...............\....\....\...\g_chit.wav
...............\....\....\...\g_end.wav
...............\....\....\...\g_pocket.wav
...............\....\....\...\g_start.wav
...............\....\....\...\h_fbadshot.wav
...............\....\....\...\h_fgoodshot.wav
...............\....\....\...\h_fone.wav
...............\....\....\...\h_fyeah.wav
...............\....\....\...\h_mbadshot.wav
...............\....\....\...\h_mgoodshot.wav
...............\....\....\...\h_mone.wav
...............\....\....\...\h_myeah.wav
...............\....\ECO.dll
...............\....\FrmAbout.frm
...............\....\FrmAbout.frx