Description: Visual c++ platform, OpenGL basic procedures, introduce the sport and colors, such as knowledge
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MENUDEMO
........\Debug
........\.....\menu.obj
........\.....\MENUDEMO.EXE
........\.....\menudemo.obj
........\.....\menudemo.pdb
........\.....\mload.obj
........\.....\MODELS
........\.....\......\chamferbox.m
........\.....\......\CUBE.M
........\.....\......\PYRAMID.M
........\.....\......\SPHERE.M
........\.....\......\SPINDLE.M
........\.....\......\TORUS.M
........\.....\texture.obj
........\.....\TEXTURES
........\.....\........\BORDER1.RGB
........\.....\........\BORDER2.RGB
........\.....\........\border_up.rgb
........\.....\........\CBOX.RGB
........\.....\........\CUBE.RGB
........\.....\........\CURSOR.RGB
........\.....\........\cursor_transp.rgb
........\.....\........\LINE.RGB
........\.....\........\PYRAMID.RGB
........\.....\........\QUIT.RGB
........\.....\........\SPHERE.RGB
........\.....\........\SPINDLE.RGB
........\.....\........\TORUS.RGB
........\.....\vc60.pdb
........\Makefile
........\MENU.C
........\MENU.H
........\MENUDEMO.C
........\MENUDEMO.DSP
........\MENUDEMO.DSW
........\MENUDEMO.NCB
........\MENUDEMO.OPT
........\MENUDEMO.PLG
........\MLOAD.C
........\MLOAD.H
........\MODELS
........\......\chamferbox.m
........\......\CUBE.M
........\......\PYRAMID.M
........\......\SPHERE.M
........\......\SPINDLE.M
........\......\TORUS.M
........\TEXTURE.C
........\TEXTURE.H
........\TEXTURES
........\........\BORDER1.RGB
........\........\BORDER2.RGB
........\........\border_up.rgb
........\........\CBOX.RGB
........\........\CUBE.RGB
........\........\CURSOR.RGB
........\........\cursor_transp.rgb
........\........\LINE.RGB
........\........\PYRAMID.RGB
........\........\QUIT.RGB
........\........\SPHERE.RGB
........\........\SPINDLE.RGB
........\........\TORUS.RGB