Description: Split and merge Algorithm for Image Processing . It uses a quad tree as data structure, which is created at running time using breath first method, and a stopping criterion . The stoping criterion method can be changed , i just used to the difference of means of the regions which should be merged , compared with some threshold.
- [LaplacianPyramid] - An image mosaic of technologies, includi
- [sift] - This absolutely an original, written by
File list (Check if you may need any files):
diblook_back_up2
................\diblook_back_up
................\...............\Diblook
................\...............\.......\cDlg_Glcm.cpp
................\...............\.......\cDlg_Glcm.h
................\...............\.......\Debug
................\...............\.......\.....\cDlg_Glcm.obj
................\...............\.......\.....\dibapi.obj
................\...............\.......\.....\dibdoc.obj
................\...............\.......\.....\diblook.exe
................\...............\.......\.....\diblook.ilk
................\...............\.......\.....\diblook.obj
................\...............\.......\.....\diblook.pch
................\...............\.......\.....\diblook.pdb
................\...............\.......\.....\diblook.res
................\...............\.......\.....\dibview.obj
................\...............\.......\.....\GLCM.obj
................\...............\.......\.....\mainfrm.obj
................\...............\.......\.....\myfile.obj
................\...............\.......\.....\QuadTree.obj
................\...............\.......\.....\SPMG.obj
................\...............\.......\.....\stdafx.obj
................\...............\.......\.....\vc60.idb
................\...............\.......\.....\vc60.pdb
................\...............\.......\DIBAPI.CPP
................\...............\.......\DIBAPI.H
................\...............\.......\DIBDOC.CPP
................\...............\.......\DIBDOC.H
................\...............\.......\DibLook.aps
................\...............\.......\DIBLOOK.CLW
................\...............\.......\DIBLOOK.CPP
................\...............\.......\diblook.dsp
................\...............\.......\DIBLOOK.DSW
................\...............\.......\DIBLOOK.H
................\...............\.......\DIBLOOK.MAK
................\...............\.......\DIBLOOK.ncb
................\...............\.......\DIBLOOK.opt
................\...............\.......\diblook.plg
................\...............\.......\DibLook.rc
................\...............\.......\DIBLOOK.RCM
................\...............\.......\DIBVIEW.CPP
................\...............\.......\DIBVIEW.H
................\...............\.......\GLCM.cpp
................\...............\.......\GLCM.h
................\...............\.......\L.JPN
................\...............\.......\.....\DIBLOOK.RC
................\...............\.......\MAINFRM.CPP
................\...............\.......\MAINFRM.H
................\...............\.......\MAKEFILE
................\...............\.......\MYFILE.CPP
................\...............\.......\Node.cpp
................\...............\.......\Node.h
................\...............\.......\of_DOAMNE.txt
................\...............\.......\QuadTree.cpp
................\...............\.......\QuadTree.h
................\...............\.......\RES
................\...............\.......\...\DIBDOC.ICO
................\...............\.......\...\DIBLOOK.ICO
................\...............\.......\...\TOOLBAR.BMP
................\...............\.......\resource.h
................\...............\.......\SPMG.cpp
................\...............\.......\SPMG.h
................\...............\.......\SPMG.txt
................\...............\.......\STDAFX.CPP
................\...............\.......\STDAFX.H