Description: Brown Cloud Game, based on the HGE Game development, control, " the king of the wind" mouse+ keyboard or XBOX360 controller, sucking the colorful clouds from different levels of the atmosphere (you must zoom), the spitting them at the highest level, then blown up into a large brown cloud, which will disappear, while the King snoozes. Features an online leaderboard and smooth, fancy graphics. Equipped with leading online and successfully, I tried the graphics.
- [DemoB] - second life Laoshan 2D game engine. Laos
- [CameraApp] - This is a camera application that uses M
- [hgeport] - hge of curvedani renderer realize incide
- [hge_wim] - HGE engine used to imitate The Legend to
- [sea_battle_src] - HGE has developed naval Games, Game enjo
- [HGE-Editbox] - HGE Chinese input and display solutions
File list (Check if you may need any files):
brown_cloud_packaged
....................\other
....................\press
....................\release
....................\.......\bass.dll
....................\.......\BrownCloud.exe
....................\.......\hge.dll
....................\.......\libcurl.dll
....................\.......\readme.txt
....................\.......\resources.dat
....................\.......\scores.db3
....................\.......\sqlite3.dll
....................\.......\xinput1_3.dll
....................\.......\zlib1.dll
....................\src
....................\...\brown_cloud.cpp
....................\...\brown_cloud.sln
....................\...\brown_cloud.vcproj
....................\...\build_release.rb
....................\...\build_resources.rb
....................\...\cloud.cpp
....................\...\cloud.hpp
....................\...\clump_manager.cpp
....................\...\clump_manager.hpp
....................\...\config.cpp
....................\...\config.hpp
....................\...\context.cpp
....................\...\context.hpp
....................\...\controller.cpp
....................\...\controller.hpp
....................\...\credits.cpp
....................\...\credits.hpp
....................\...\damageable.cpp
....................\...\damageable.hpp
....................\...\debug.cpp
....................\...\debug.hpp
....................\...\engine.cpp
....................\...\engine.hpp
....................\...\entity.cpp
....................\...\entity.hpp
....................\...\entity_manager.cpp
....................\...\entity_manager.hpp
....................\...\fujin.cpp
....................\...\fujin.hpp
....................\...\game.cpp
....................\...\game.hpp
....................\...\girder.cpp
....................\...\girder.hpp
....................\...\kranzky.rc
....................\...\menu.cpp
....................\...\menu.hpp
....................\...\menu_item.cpp
....................\...\menu_item.hpp
....................\...\mouse.cpp
....................\...\mouse.hpp
....................\...\readme.txt
....................\...\resource.h
....................\...\Resources
....................\...\.........\breath.psi
....................\...\.........\cloud.png
....................\...\.........\cloud.psi
....................\...\.........\cursor.png
....................\...\.........\data.res
....................\...\.........\down.wav
....................\...\.........\eat.wav
....................\...\.........\fujin_sick.png
....................\...\.........\fujin_sleep.png
....................\...\.........\fujin_suck.png
....................\...\.........\help.png
....................\...\.........\kranzky.ico
....................\...\.........\Kranzky.mp3
....................\...\.........\Kranzky_Brothers_logo.png
....................\...\.........\kranzky_font.png
....................\...\.........\menu.fnt
....................\...\.........\murdoch.png
....................\...\.........\pant.wav
....................\...\.........\particles.png
....................\...\.........\polluted.png
....................\...\.........\rv.png
....................\...\.........\scores.db3
....................\...\.........\sleep.psi
....................\...\.........\spit.wav
....................\...\.........\subversive.png
....................\...\.........\thunder.wav
....................\...\.........\title.png
....................\...\.........\transmin.png
....................\...\.........\up.wav
....................\...\.........\wind.wav
....................\...\score.cpp
....................\...\score.hpp
....................\...\splash.cpp