Description: OpenGL implementation with a 3D terrain model of the load and, according to w to move forward, according to s walk backward, according to a, d, respectively, to go around.
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File list (Check if you may need any files):
Show3D
......\3DObject.cpp
......\3DObject.h
......\Camera.cpp
......\Camera.h
......\Debug
......\.....\3DObject.obj
......\.....\bridge.3DS
......\.....\brige1.3DS
......\.....\Camera.obj
......\.....\coco.3DS
......\.....\coco33.3DS
......\.....\glut32.dll
......\.....\Ground.pcx
......\.....\ImageBuf.obj
......\.....\iron.pcx
......\.....\jszx.3DS
......\.....\MainPrj.obj
......\.....\Map1.dat
......\.....\MyGlobals.obj
......\.....\MyMap.obj
......\.....\OpenGL.obj
......\.....\Rail.pcx
......\.....\Rail2.pcx
......\.....\Show3D.exe
......\.....\Show3D.ilk
......\.....\Show3D.opt
......\.....\Show3D.pch
......\.....\Show3D.pdb
......\.....\String.obj
......\.....\tick.pcx
......\.....\vc60.idb
......\.....\vc60.pdb
......\.....\Vector3.obj
......\.....\wall10.jpg
......\.....\wall11.jpg
......\.....\wall12.jpg
......\.....\wall13.jpg
......\.....\wall14.jpg
......\.....\wall15.jpg
......\.....\wall15.pcx
......\.....\wall16.jpg
......\.....\wall18.jpg
......\.....\wall19.jpg
......\.....\ycybrige.3DS
......\ImageBuf.cpp
......\Imagebuf.h
......\MainPrj.cpp
......\map
......\...\wall01.pcx
......\...\wall09.jpg
......\...\wall10.jpg
......\...\wall11.jpg
......\...\wall12.jpg
......\...\wall13.jpg
......\...\wall14.jpg
......\...\wall15.jpg
......\...\wall16.jpg
......\...\wall18.jpg
......\...\wall19.jpg
......\MyGlobals.cpp
......\MyGlobals.h
......\MyMap.cpp
......\MyMap.h
......\OpenGL.cpp
......\OpenGL.h
......\Release
......\.......\3DObject.obj
......\.......\Camera.obj
......\.......\Ground.pcx
......\.......\ImageBuf.obj
......\.......\iron.pcx
......\.......\MainPrj.obj
......\.......\MyGlobals.obj
......\.......\MyMap.obj
......\.......\OpenGL.obj
......\.......\Rail.pcx
......\.......\Rail2.pcx
......\.......\Show3D.exe
......\.......\Show3D.pch
......\.......\String.obj
......\.......\tick.pcx
......\.......\vc60.idb
......\.......\Vector3.obj
......\.......\wall10.jpg