Description: vc++ and opengl import programming. max file, and select the object implementation, rendering, translation, rotation and other functions
- [MD2AnimationOGL] - But the very effectiveness of Warcraft r
- [CPoint3DCloud] - use OpenGL, prepared by the VC C, 3-D pr
- [OpenGLLOD] - The use of terrain LOD algorithm simulat
- [Opengl_3ds_view] - The 3d models into opengl, the control i
- [SDTrestore-0.2] - SSDT code to restore to restore SSDT cod
- [loadMD2File] - MD2 game using vc call role, the role of
- [1] - Nate Robin' s OPENGL tutorial, very g
File list (Check if you may need any files):
3DEditor_可做程序框架
.....................\3DEditor
.....................\........\3DEditor.aps
.....................\........\3DEditor.clw
.....................\........\3DEditor.cpp
.....................\........\3DEditor.dsp
.....................\........\3DEditor.dsw
.....................\........\3DEditor.h
.....................\........\3DEditor.ncb
.....................\........\3DEditor.opt
.....................\........\3DEditor.plg
.....................\........\3DEditor.rc
.....................\........\3DEditorDoc.cpp
.....................\........\3DEditorDoc.h
.....................\........\3DEditorView.cpp
.....................\........\3DEditorView.h
.....................\........\AVICapture.cpp
.....................\........\AVICapture.h
.....................\........\ChildFrm.cpp
.....................\........\ChildFrm.h
.....................\........\ChunkFile.cpp
.....................\........\ChunkFile.h
.....................\........\Classlib.cpp
.....................\........\Classlib.h
.....................\........\Debug
.....................\........\.....\3DEditor.exe
.....................\........\.....\3DEditor.ilk
.....................\........\.....\3DEditor.obj
.....................\........\.....\3DEditor.pch
.....................\........\.....\3DEditor.pdb
.....................\........\.....\3DEditor.res
.....................\........\.....\3DEditorDoc.obj
.....................\........\.....\3DEditorView.obj
.....................\........\.....\AVICapture.obj
.....................\........\.....\ChildFrm.obj
.....................\........\.....\ChunkFile.obj
.....................\........\.....\Classlib.obj
.....................\........\.....\DlgCaptureMovie.obj
.....................\........\.....\DlgImport.obj
.....................\........\.....\DlgMapping.obj
.....................\........\.....\DlgMaterial.obj
.....................\........\.....\DlgProperties.obj
.....................\........\.....\DlgRayTrace.obj
.....................\........\.....\Export3ds.obj
.....................\........\.....\GLMemoryDC.obj
.....................\........\.....\ImageCapture.obj
.....................\........\.....\Import3ds.obj
.....................\........\.....\import3ds_pm.obj
.....................\........\.....\ImportProgress.obj
.....................\........\.....\MainFrm.obj
.....................\........\.....\Object.obj
.....................\........\.....\Picture.obj
.....................\........\.....\Raytrace.obj
.....................\........\.....\RenderView.obj
.....................\........\.....\Splash.obj
.....................\........\.....\StdAfx.obj
.....................\........\.....\tree.obj
.....................\........\.....\vc60.idb
.....................\........\.....\vc60.pdb
.....................\........\Defs.h
.....................\........\DlgCaptureMovie.cpp
.....................\........\DlgCaptureMovie.h
.....................\........\DlgImport.cpp
.....................\........\DlgImport.h
.....................\........\DlgMapping.cpp
.....................\........\DlgMapping.h
.....................\........\DlgMaterial.cpp
.....................\........\DlgMaterial.h
.....................\........\DlgProperties.cpp
.....................\........\DlgProperties.h
.....................\........\DlgRayTrace.cpp
.....................\........\DlgRayTrace.h
.....................\........\Export3ds.cpp
.....................\........\GLMemoryDC.cpp
.....................\........\GLMemoryDC.h
.....................\........\ImageCapture.cpp
.....................\........\ImageCapture.h
.....................\........\ImpExp3ds.h
.....................\........\Import3ds.cpp
.....................\........\import3ds_pm.cpp
.....................\........\import3ds_pm.h
.....................\........\ImportProgress.cpp
.....................\........\ImportProgress.h
.....................\........\JCONFIG.H
.....................\........\JMORECFG.H
.....................\........\JPEG.H
.....................\........\JPEG.LIB
.....................\........\JPEGL