Description: Writing is very good, there' s a good game engine, programming is also a good idea, including the game engine creation, joystick programming, sub-picture and the appearance of animation, ┣ ━ ━ ━ ★ voice and music, AI (artificial intelligence), flash screen presentation mode, Record High score, scroll background
- [DX1] - through joysticks turning around the ope
- [video_Sender] - the process real-time data acquisition a
- [fuwuqijiagou] - A classic online game server architectur
- [SuperMary] - Classic game Super Mary' s C++ source
- [AdVantageTerrain] - Terrain tools use d3d9
- [igegjbym] - Today to provide U.S. secrets IGE-source
- [Lua5.1] - Reference lua, lua is necessary to learn
- [3DGameProgram] - 3D game development base, supporting cod
File list (Check if you may need any files):
VisualCPP
.........\AppC
.........\....\Skeleton
.........\....\........\Debug
.........\....\........\.....\BuildLog.htm
.........\....\........\.....\Skeleton.exe
.........\....\........\Res
.........\....\........\...\Skeleton.ico
.........\....\........\...\Skeleton_sm.ico
.........\....\........\Resource.h
.........\....\........\Skeleton.cpp
.........\....\........\Skeleton.h
.........\....\........\Skeleton.ncb
.........\....\........\Skeleton.rc
.........\....\........\Skeleton.sln
.........\....\........\Skeleton.suo
.........\....\........\Skeleton.vcproj
.........\AppD
.........\....\Background.ai
.........\....\GameOver.ai
.........\....\Jumper.ai
.........\....\Splash.ai
.........\Chap02
.........\......\Blizzard
.........\......\........\Blizzard.aps
.........\......\........\Blizzard.cpp
.........\......\........\Blizzard.h
.........\......\........\Blizzard.ncb
.........\......\........\Blizzard.rc
.........\......\........\Blizzard.sln
.........\......\........\Blizzard.suo
.........\......\........\Blizzard.vcproj
.........\......\........\Debug
.........\......\........\.....\Blizzard.exe
.........\......\........\.....\BuildLog.htm
.........\......\........\GameEngine.cpp
.........\......\........\GameEngine.h
.........\......\........\Res
.........\......\........\Resource.h
.........\Chap03
.........\......\CropCircles
.........\......\...........\CropCircles.cpp
.........\......\...........\CropCircles.h
.........\......\...........\CropCircles.rc
.........\......\...........\CropCircles.sln
.........\......\...........\CropCircles.sln.old
.........\......\...........\CropCircles.vcproj
.........\......\...........\CropCircles.vcproj.7.00.old
.........\......\...........\CropCircles.vcproj.ZJX_BJB.new.user
.........\......\...........\Debug
.........\......\...........\.....\BuildLog.htm
.........\......\...........\.....\CropCircles.exe
.........\......\...........\.....\CropCircles.exe.embed.manifest
.........\......\...........\.....\CropCircles.exe.intermediate.manifest
.........\......\...........\.....\mt.dep
.........\......\...........\GameEngine.cpp
.........\......\...........\GameEngine.h
.........\......\...........\Res
.........\......\...........\...\CropCircles.ico
.........\......\...........\...\CropCircles_sm.ico
.........\......\...........\Resource.h
.........\......\...........\UpgradeLog.XML
.........\......\...........\_UpgradeReport_Files
.........\......\...........\....................\UpgradeReport.css
.........\......\...........\....................\UpgradeReport.xslt
.........\......\...........\....................\UpgradeReport_Minus.gif
.........\......\...........\....................\UpgradeReport_Plus.gif
.........\Chap04
.........\......\Slideshow
.........\......\.........\Bitmap.cpp
.........\......\.........\Bitmap.h
.........\......\.........\Debug
.........\......\.........\.....\BuildLog.htm
.........\......\.........\.....\mt.dep
.........\......\.........\.....\Slideshow.exe
.........\......\.........\.....\Slideshow.exe.embed.manifest
.........\......\.........\.....\Slideshow.exe.embed.manifest.res
.........\......\.........\.....\Slideshow.exe.intermediate.manifest
.........\......\.........\.....\Slideshow.res
.........\......\.........\GameEngine.cpp
.........\......\.........\GameEngine.h
.........\......\.........\Res