Description: C# programming using the man-machine war of Gobang procedures, AI algorithms and intelligent use of greedy algorithm for max-min value, the program has detailed notes for reference
File list (Check if you may need any files):
Five_chess
..........\Five_chess
..........\..........\bin
..........\..........\...\Debug
..........\..........\...\.....\Five_chess.exe
..........\..........\...\.....\Five_chess.pdb
..........\..........\...\.....\Five_chess.vshost.exe
..........\..........\Five_chess.csproj
..........\..........\Form1.cs
..........\..........\Form1.Designer.cs
..........\..........\Form1.resx
..........\..........\Form2.cs
..........\..........\Form2.Designer.cs
..........\..........\Form2.resx
..........\..........\obj
..........\..........\...\Debug
..........\..........\...\.....\Five_chess.csproj.GenerateResource.Cache
..........\..........\...\.....\Five_chess.exe
..........\..........\...\.....\Five_chess.Form1.resources
..........\..........\...\.....\Five_chess.Form2.resources
..........\..........\...\.....\Five_chess.pdb
..........\..........\...\.....\Five_chess.Properties.Resources.resources
..........\..........\...\.....\Refactor
..........\..........\...\.....\TempPE
..........\..........\...\.....\......\Properties.Resources.Designer.cs.dll
..........\..........\...\Five_chess.csproj.FileList.txt
..........\..........\Program.cs
..........\..........\Properties
..........\..........\..........\AssemblyInfo.cs
..........\..........\..........\Resources.Designer.cs
..........\..........\..........\Resources.resx
..........\..........\..........\Settings.Designer.cs
..........\..........\..........\Settings.settings
..........\..........\Resources
..........\..........\.........\blackchess.BMP
..........\..........\.........\lastblack.bmp
..........\..........\.........\lastwhite.bmp
..........\..........\.........\whitechess.bmp
..........\Five_chess.sln