Description: A similar super-Mary' s Java Games, from " Developing Games in Java" Programming examples of a game, you can run the game full-screen, scroll the map. Compressed packets containing source code there is, jar files compiled with ANT files, Java Games studying examples of good programming.
- [Mario] - Scroll games, classic Super Maria. Mobil
- [Image_Retrival] - Image retrival based on EDH
- [BIS_Requirement_L02_17Sep08] - Latest- Sports Lottery Management Center
- [EEE] - freeescale mcu MC9S12XE EEPROM operation
- [vc] - Using vc++ to prepare a complete example
- [superMario] - JAVA simply a big job ~ Super Mario game
File list (Check if you may need any files):
brackeen
........\build.xml
........\images
........\......\grub1.png
........\......\grub2.png
........\......\heart1.png
........\......\heart2.png
........\......\heart3.png
........\......\menu
........\......\....\pause.png
........\......\music1.png
........\......\music2.png
........\......\music3.png
........\......\player1.png
........\......\player2.png
........\......\player3.png
........\......\powerup1.png
........\......\powerup2.png
........\......\powerup3.png
........\......\powerup4.png
........\......\star1.png
........\......\star2.png
........\......\star3.png
........\......\star4.png
........\......\Thumbs.db
........\......\tile_A.png
........\......\tile_B.png
........\......\tile_C.png
........\......\tile_D.png
........\......\tile_E.png
........\......\tile_F.png
........\......\tile_G.png
........\......\tile_H.png
........\......\tile_I.png
........\maps
........\....\map1.txt
........\....\map2.txt
........\sounds
........\......\boop2.wav
........\......\music.midi
........\......\prize.wav
........\src
........\...\com
........\...\...\brackeen
........\...\...\........\javagamebook
........\...\...\........\............\graphics
........\...\...\........\............\........\Animation.java
........\...\...\........\............\........\NullRepaintManager.java
........\...\...\........\............\........\ScreenManager.java
........\...\...\........\............\........\Sprite.java
........\...\...\........\............\input
........\...\...\........\............\.....\GameAction.java
........\...\...\........\............\.....\InputManager.java
........\...\...\........\............\sound
........\...\...\........\............\.....\EchoFilter.java
........\...\...\........\............\.....\Filter3d.java
........\...\...\........\............\.....\FilteredSoundStream.java
........\...\...\........\............\.....\FilterSequence.java
........\...\...\........\............\.....\MidiPlayer.java
........\...\...\........\............\.....\Sound.java
........\...\...\........\............\.....\SoundFilter.java
........\...\...\........\............\.....\SoundManager.java
........\...\...\........\............\test
........\...\...\........\............\....\GameCore.java
........\...\...\........\............\tilegame
........\...\...\........\............\........\GameManager.java
........\...\...\........\............\........\ResourceManager.java
........\...\...\........\............\........\sprites
........\...\...\........\............\........\.......\Creature.java
........\...\...\........\............\........\.......\Fly.java
........\...\...\........\............\........\.......\Grub.java
........\...\...\........\............\........\.......\Player.java
........\...\...\........\............\........\.......\PowerUp.java
........\...\...\........\............\........\TileMap.java
........\...\...\........\............\........\TileMapRenderer.java
........\...\...\........\............\util
........\...\...\........\............\....\LoopingByteInputStream.java
........\...\...\........\............\....\ThreadPool.java
........\tilegame.jar